Literature DB >> 19280455

Design and evaluation of a computer game to promote a healthy diet for young adults.

Wei Peng1.   

Abstract

This article reports the development and evaluation of a computer game (RightWay Café) as a special medium to promote a healthy diet for young adults. Structural features of computer games, such as interactive tailoring, role playing, the element of fun, and narrative, were operationalized in the RightWay Café game to afford behavior rehearsal in a safe and entertaining way. Theories such as the health belief model, social cognitive theory, and theory of reasoned action guided the content design of the game to influence mediators of behavior change, including self-efficacy, perceived benefits, perceived barriers, and behavior change intention. A randomized controlled evaluation study with pretest, posttest, and follow-up design demonstrated that this game was effective in teaching nutrition and weight management knowledge and increasing people's self-efficacy and perceived benefits of healthy eating, as well as their intention to be on a healthy diet. Limited long-term effects were also found: participants in the game-playing group had greater self-efficacy than participants in the control group after 1 month. This study validates the computer game-based approach to health promotion for young adults. Limitations and implications are also discussed.

Entities:  

Mesh:

Year:  2009        PMID: 19280455     DOI: 10.1080/10410230802676490

Source DB:  PubMed          Journal:  Health Commun        ISSN: 1041-0236


  22 in total

1.  Design of Video Games for Children's Diet and Physical Activity Behavior Change.

Authors:  Tom Baranowski; Debbe Thompson; Richard Buday; Amy Shirong Lu; Janice Baranowski
Journal:  Int J Comput Sci Sport       Date:  2010

2.  Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study.

Authors:  Rui Jiang; James McKanna; Samantha Calabrese; Magy Seif El-Nasr
Journal:  Games Health J       Date:  2017-08

Review 3.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

4.  The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.

Authors:  Lynn E Fiellin; Tassos C Kyriakides; Kimberly D Hieftje; Tyra M Pendergrass; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; David A Fiellin
Journal:  Clin Trials       Date:  2016-03-24       Impact factor: 2.486

5.  Developing Culturally Relevant Design Guidelines for Encouraging Physical Activity: a Social Cognitive Theory Perspective.

Authors:  Kiemute Oyibo; Rita Orji; Julita Vassileva
Journal:  J Healthc Inform Res       Date:  2018-05-31

6.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

7.  Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial.

Authors:  Lindsay Hahn; Michael D Schmidt; Stephen L Rathbun; Kyle Johnsen; James J Annesi; Sun Joo Grace Ahn
Journal:  Contemp Clin Trials       Date:  2020-10-20       Impact factor: 2.226

8.  An educational video game for nutrition of young people: Theory and design.

Authors:  Tracey Ledoux; Melissa Griffith; Debbe Thompson; Nga Nguyen; Kathy Watson; Janice Baranowski; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Simul Gaming       Date:  2016-02-17

Review 9.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19

10.  Gamified physical activation of young men--a Multidisciplinary Population-Based Randomized Controlled Trial (MOPO study).

Authors:  Riikka Ahola; Riitta Pyky; Timo Jämsä; Matti Mäntysaari; Heli Koskimäki; Tiina M Ikäheimo; Maija-Leena Huotari; Juha Röning; Hannu I Heikkinen; Raija Korpelainen
Journal:  BMC Public Health       Date:  2013-01-14       Impact factor: 3.295

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