Literature DB >> 17894600

Playing an action video game reduces gender differences in spatial cognition.

Jing Feng1, Ian Spence, Jay Pratt.   

Abstract

We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.

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Year:  2007        PMID: 17894600     DOI: 10.1111/j.1467-9280.2007.01990.x

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  154 in total

1.  Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.

Authors:  Christopher A Sanchez
Journal:  Psychon Bull Rev       Date:  2012-02

2.  Combining computer game-based behavioural experiments with high-density EEG and infrared gaze tracking.

Authors:  Keith J Yoder; Matthew K Belmonte
Journal:  J Vis Exp       Date:  2010-12-16       Impact factor: 1.355

3.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

4.  Women who know their place : sex-based differences in spatial abilities and their evolutionary significance.

Authors:  Ariane Burke; Anne Kandler; David Good
Journal:  Hum Nat       Date:  2012-06

Review 5.  Twenty years of load theory-Where are we now, and where should we go next?

Authors:  Gillian Murphy; John A Groeger; Ciara M Greene
Journal:  Psychon Bull Rev       Date:  2016-10

6.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

7.  Early androgen effects on spatial and mechanical abilities: evidence from congenital adrenal hyperplasia.

Authors:  Sheri A Berenbaum; Kristina L Korman Bryk; Adriene M Beltz
Journal:  Behav Neurosci       Date:  2012-02       Impact factor: 1.912

8.  Spatiotemporal mapping of sex differences during attentional processing.

Authors:  Andres H Neuhaus; Carolin Opgen-Rhein; Carsten Urbanek; Melanie Gross; Eric Hahn; Thi Minh Tam Ta; Simone Koehler; Michael Dettling
Journal:  Hum Brain Mapp       Date:  2009-09       Impact factor: 5.038

Review 9.  Exercising your brain: a review of human brain plasticity and training-induced learning.

Authors:  C S Green; D Bavelier
Journal:  Psychol Aging       Date:  2008-12

10.  Action video games do not improve the speed of information processing in simple perceptual tasks.

Authors:  Don van Ravenzwaaij; Wouter Boekel; Birte U Forstmann; Roger Ratcliff; Eric-Jan Wagenmakers
Journal:  J Exp Psychol Gen       Date:  2014-06-16
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