Literature DB >> 19586273

Women match men when learning a spatial skill.

Ian Spence1, Jingjie Jessica Yu, Jing Feng, Jeff Marshman.   

Abstract

Meta-analytic studies have concluded that although training improves spatial cognition in both sexes, the male advantage generally persists. However, because some studies run counter to this pattern, a closer examination of the anomaly is warranted. The authors investigated the acquisition of a basic skill (spatial selective attention) using a matched-pair two-wave longitudinal design. Participants were screened with the use of an attentional visual field task, with the objective of selecting and matching 10 male-female pairs, over a wide range (30% to 57% correct). Subsequently, 20 participants 17-23 years of age (selected from 43 screened) were trained for 10 hr (distributed over several sessions) by playing a first-person shooter video game. This genre is known to be highly effective in enhancing spatial skills. All 20 participants improved, with matched members of the male-female pairs achieving very similar gains, independent of starting level. This is consistent with the hypothesis that the learning trajectory of women is not inferior to that of men when acquiring a basic spatial skill. Training methods that develop basic spatial skills may be essential to achieve gender parity in both basic and complex spatial tasks.

Entities:  

Mesh:

Year:  2009        PMID: 19586273     DOI: 10.1037/a0015641

Source DB:  PubMed          Journal:  J Exp Psychol Learn Mem Cogn        ISSN: 0278-7393            Impact factor:   3.051


  23 in total

1.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

Review 2.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

3.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

Review 4.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

5.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

6.  Sex, but not Apolipoprotein E Polymorphism, Differences in Spatial Performance in Young Adults.

Authors:  Alia L Yasen; Jacob Raber; Jeremy K Miller; Brian J Piper
Journal:  Arch Sex Behav       Date:  2015-03-07

7.  Long-lasting connectivity changes induced by intensive first-person shooter gaming.

Authors:  Davide Momi; Carmelo L Smeralda; Giorgio Di Lorenzo; Francesco Neri; Simone Rossi; Alessandro Rossi; Emiliano Santarnecchi
Journal:  Brain Imaging Behav       Date:  2021-06       Impact factor: 3.978

8.  The effect of action video game experience on task-switching.

Authors:  C Shawn Green; Michael A Sugarman; Katherine Medford; Elizabeth Klobusicky
Journal:  Comput Human Behav       Date:  2012-05

9.  Neural bases of selective attention in action video game players.

Authors:  D Bavelier; R L Achtman; M Mani; J Föcker
Journal:  Vision Res       Date:  2011-08-16       Impact factor: 1.886

10.  The role of selective attention on academic foundations: a cognitive neuroscience perspective.

Authors:  Courtney Stevens; Daphne Bavelier
Journal:  Dev Cogn Neurosci       Date:  2011-11-09       Impact factor: 6.464

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