Literature DB >> 22256015

Visuomotor discordance in virtual reality: effects on online motor control.

Hamid F Bagce1, Soha Saleh, Sergei V Adamovich, Eugene Tunik.   

Abstract

Virtual reality (VR) applications are rapidly permeating fields such as medicine, rehabilitation, research, and military training. However, VR-induced effects on human performance remain poorly understood, particularly in relation to fine-grained motor control of the hand and fingers. We designed a novel virtual reality environment suitable for hand-finger interactions and examined the ability to use visual feedback manipulations in VR to affect online motor performance. Ten healthy subjects performed a simple finger flexion movement toward a kinesthetically-defined 45° target angle while receiving one of three types of VR-based visual feedback in real-time: veridical (in which the virtual hand motion corresponded to subjects' actual motion), or scaled-down / scaled-up feedback (in which virtual finger motion was scaled by 25% / 175% relative to actual motion). Scaled down-and scaled-up feedback led to significant online modifications (increases and decreases, respectively) in angular excursion, despite explicit instructions for subjects to maintain constant movements across conditions. The latency of these modifications was similar across conditions. These findings demonstrate that a VR-based platform may be a robust medium for presenting visuomotor discordances to engender a sense of ownership and drive sensorimotor adaptation for (retraining motor skills. This may prove to be particularly important for retraining motor skills in patients with neurologically-based movement disorders.

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Year:  2011        PMID: 22256015      PMCID: PMC3954637          DOI: 10.1109/IEMBS.2011.6091835

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  32 in total

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2.  Virtual reality-augmented rehabilitation for patients following stroke.

Authors:  Alma S Merians; David Jack; Rares Boian; Marilyn Tremaine; Grigore C Burdea; Sergei V Adamovich; Michael Recce; Howard Poizner
Journal:  Phys Ther       Date:  2002-09

3.  A virtual reality based exercise system for hand rehabilitation post-stroke: transfer to function.

Authors:  S V Adamovich; A S Merians; R Boian; M Tremaine; G S Burdea; M Recce; H Poizner
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2004

4.  A possible role for primary motor cortex during action observation.

Authors:  J M Kilner; C D Frith
Journal:  Proc Natl Acad Sci U S A       Date:  2007-05-14       Impact factor: 11.205

5.  Learning of scaling factors and reference axes for reaching movements.

Authors:  Z M Pine; J W Krakauer; J Gordon; C Ghez
Journal:  Neuroreport       Date:  1996-10-02       Impact factor: 1.837

6.  Learning not to generalize: modular adaptation of visuomotor gain.

Authors:  Toni S Pearson; John W Krakauer; Pietro Mazzoni
Journal:  J Neurophysiol       Date:  2010-03-31       Impact factor: 2.714

Review 7.  Virtual environments for motor rehabilitation: review.

Authors:  Maureen K Holden
Journal:  Cyberpsychol Behav       Date:  2005-06

8.  Acquisition and generalization of visuomotor transformations by nonhuman primates.

Authors:  Rony Paz; Chen Nathan; Thomas Boraud; Hagai Bergman; Eilon Vaadia
Journal:  Exp Brain Res       Date:  2004-10-05       Impact factor: 1.972

9.  On-line corrections for visuomotor errors.

Authors:  Britne A Shabbott; Robert L Sainburg
Journal:  Exp Brain Res       Date:  2009-03-14       Impact factor: 1.972

10.  Innovative approaches to the rehabilitation of upper extremity hemiparesis using virtual environments.

Authors:  A S Merians; E Tunik; G G Fluet; Q Qiu; S V Adamovich
Journal:  Eur J Phys Rehabil Med       Date:  2009-03       Impact factor: 2.874

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  3 in total

1.  Movement rehabilitation in virtual reality from then to now: how are we doing?

Authors:  Alma S Merians; Gerard Fluet; Eugene Tunik; Q Qiu; Soha Saleh; Sergei Adamovich
Journal:  Int J Disabil Hum Dev       Date:  2014-08-12

2.  Neural Patterns of Reorganization after Intensive Robot-Assisted Virtual Reality Therapy and Repetitive Task Practice in Patients with Chronic Stroke.

Authors:  Soha Saleh; Gerard Fluet; Qinyin Qiu; Alma Merians; Sergei V Adamovich; Eugene Tunik
Journal:  Front Neurol       Date:  2017-09-04       Impact factor: 4.003

Review 3.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

  3 in total

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