| Literature DB >> 29057195 |
Alma S Merians1, Gerard Fluet2, Eugene Tunik2, Q Qiu2, Soha Saleh2, Sergei Adamovich3.
Abstract
During the past decade, there has been a continuous exploration of how virtual environments can be used to facilitate motor recovery and relearning after neurological impairment. There are two goals for using virtual environments: to improve patients' rehabilitation outcomes beyond our current capabilities or to supplement labor-intensive and time consuming therapies with technology-based interventions. After over a decade of investigation, it seems appropriate to determine whether we are succeeding in meeting such goals.Entities:
Keywords: hemiplegia; motor rehabilitation; stroke; virtual reality
Year: 2014 PMID: 29057195 PMCID: PMC5648340 DOI: 10.1515/ijdhd-2014-0321
Source DB: PubMed Journal: Int J Disabil Hum Dev ISSN: 2191-0367