| Literature DB >> 22114543 |
Cay Anderson-Hanley1, Kimberly Tureck, Robyn L Schneiderman.
Abstract
Autism is a neurodevelopmental disorder that leads to impairment in social skills and delay in language development, and results in repetitive behaviors and restricted interests that impede academic and social involvement. Physical exercise has been shown to decrease repetitive behaviors in autistic children and improve cognitive function across the life-span. Exergaming combines physical and mental exercise simultaneously by linking physical activity movements to video game control and may yield better compliance with exercise. In this investigation, two pilot studies explored the potential behavioral and cognitive benefits of exergaming. In Pilot I, twelve children with autism spectrum disorders completed a control task and an acute bout of Dance Dance Revolution (DDR); in Pilot II, ten additional youths completed an acute bout of cyber cycling. Repetitive behaviors and executive function were measured before and after each activity. Repetitive behaviors significantly decreased, while performance on Digits Backwards improved following the exergaming conditions compared with the control condition. Additional research is needed to replicate these findings, and to explore the application of exergaming for the management of behavioral disturbance and to increase cognitive control in children on the autism spectrum.Entities:
Keywords: autism; executive function; exercise; exergaming; repetitive behaviors
Year: 2011 PMID: 22114543 PMCID: PMC3218790 DOI: 10.2147/PRBM.S24016
Source DB: PubMed Journal: Psychol Res Behav Manag ISSN: 1179-1578
Figure 1Change in executive function after exergaming compared with watching television.
Figure 2Change in repetitive behaviors after exergaming compared with watching TV.
Neuropsychological and behavioral measures before and after exergaming and control condition
| Pilot I | Pilot II | ||||||
|---|---|---|---|---|---|---|---|
| Control | DDR | Cybercycle | |||||
| Digit span | Pre | 2.7 | (1.61) | 2.5 | (1.38) | 5.4 | (2.17) |
| Backwards | Post | 2.1 | (1.44) | 2.8 | (1.40) | 6.0 | (2.91) |
| Stroop C | Pre | 75.0 | (23.4) | 54.9 | (19.8) | 51.8 | (17.8) |
| Post | 57.3 | (17.6) | 51.0 | (23.6) | 45.2 | (12.9) | |
| Color trails | Pre | 182.5 | (57.2) | 152.1 | (50.9) | – | – |
| Post | 151.7 | (40.8) | 146.6 | (65.8) | – | – | |
| Repetitive | Pre | 16.0 | (9.79) | 14.9 | (8.58) | 9.7 | (11.25) |
| Behavior | Post | 19.5 | (12.9) | 10.8 | (7.34) | 8.6 | (9.27) |
Note: Simple main effects were not hypothesized, but are reported for between group differences at post-test for exploratory purposes. Controls vs DDR at post: Digits Backwards (P = 0.21) and Repetitive Behaviors (P = 0.06). Controls versus cybercycle at post: Digits Backwards (P < 0.001) and Repetitive Behaviors (P = 0.05). The significant interactions reported in the text indicate that the relative change from pre to post in the intervention groups was significantly different from the change in the control group on these two variables.
Abbreviations: M, mean; SD, standard deviation; DDR, Dance Dance Revolution.