Literature DB >> 27274957

Gamification: The Intersection between Behavior Analysis and Game Design Technologies.

Zachary H Morford1, Benjamin N Witts1, Kenneth J Killingsworth1, Mark P Alavosius1.   

Abstract

Deterding et al. (Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, USA 15: 9-15, 2011) report a recent rise in popularity of video game inspired software designed to address issues in a variety of areas, including health, energy conservation, education, and business. These applications have been based on the concept of gamification, which involves a process by which nongame activities are designed to be more like a game. We provide examples of how gamification has been used to increase health-related behavior, energy consumption, academic performance, and other socially-significant behavior. We argue that behavior analytic research and practice stands to benefit from incorporating successful elements of game design. Lastly, we provide suggestions for behavior analysts regarding applied and basic research related to gamification.

Keywords:  Behavior analysis; Game design; Games; Gamification; Innovation

Year:  2014        PMID: 27274957      PMCID: PMC4883455          DOI: 10.1007/s40614-014-0006-1

Source DB:  PubMed          Journal:  Behav Anal        ISSN: 0738-6729


  20 in total

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6.  Some current dimensions of applied behavior analysis.

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Review 7.  Playing for real: video games and stories for health-related behavior change.

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Review 8.  Physical activity play: the nature and function of a neglected aspect of playing.

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9.  The effects of constant vs varied reinforcer presentation on responding by autistic children.

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10.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

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  10 in total

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5.  Developing Emotional Design: Emotions as Cognitive Processes and their Role in the Design of Interactive Technologies.

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6.  Developing and evaluating ASTHMAXcel adventures: A novel gamified mobile application for pediatric patients with asthma.

Authors:  Brian C Hsia; Anjani K Singh; Obumneme Njeze; Emine Cosar; Wenzhu B Mowrey; Jonathan Feldman; Marina Reznik; Sunit P Jariwala
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8.  Remote Home-Based Virtual Training of Functional Living Skills for Adolescents and Young Adults With Intellectual Disability: Feasibility and Preliminary Results.

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  10 in total

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