Literature DB >> 18479889

Improving physical fitness of individuals with intellectual and developmental disability through a Virtual Reality Intervention Program.

Meir Lotan1, Shira Yalon-Chamovitz, Patrice L Tamar Weiss.   

Abstract

Individuals with intellectual and developmental disabilities (IDD) are in need of effective physical fitness training programs. The aim was to test the effectiveness of a Virtual Reality (VR)-based exercise program in improving the physical fitness of adults with IDD. A research group (N=30; mean age=52.3+/-5.8 years; moderate IDD level) was matched for age, IDD level and functional abilities with a control group (N=30, mean age=54.3+/-5.4 years). A 5-6 week fitness program consisting of two 30 min sessions per week included game-like exercises provided by the Sony PlayStation II EyeToy VR system. Changes in physical fitness were monitored by the Energy Expenditure Index (EEI), the modified 12 min walk/run and the Total Heart Beat Index (THBI). Significant (p<0.05) improvements in physical fitness were demonstrated for the research group in comparison to the control group for the Modified Cooper test and the THBI but not for the EEI test. The EEI, Modified Cooper and THBI tests were found feasible to evaluate physical fitness levels and change of individuals with IDD under clinical conditions. VR technology intervention was suitable for adults with IDD and resulted in significant improvements in the physical fitness levels of the participants.

Entities:  

Mesh:

Year:  2008        PMID: 18479889     DOI: 10.1016/j.ridd.2008.03.005

Source DB:  PubMed          Journal:  Res Dev Disabil        ISSN: 0891-4222


  12 in total

1.  Self-report computer-based survey of technology use by people with intellectual and developmental disabilities.

Authors:  Emily Shea Tanis; Susan Palmer; Michael Wehmeyer; Daniel K Davies; Steven E Stock; Kathy Lobb; Barbara Bishop
Journal:  Intellect Dev Disabil       Date:  2012-02

2.  The effect of virtual reality training on unilateral spatial neglect in stroke patients.

Authors:  Yong Mi Kim; Min Ho Chun; Gi Jeong Yun; Young Jin Song; Han Eun Young
Journal:  Ann Rehabil Med       Date:  2011-06-30

3.  Mixed-reality exercise effects on participation of individuals with spinal cord injuries and developmental disabilities: a pilot study.

Authors:  Patricia C Heyn; Chad A Baumgardner; Leslie McLachlan; Cathy Bodine
Journal:  Top Spinal Cord Inj Rehabil       Date:  2014

4.  Physical Activity, Screen-Time Behavior, and Obesity Among 13-Year Olds in Ireland with and without Autism Spectrum Disorder.

Authors:  Sean Healy; Justin A Haegele; Michelle Grenier; Jeanette M Garcia
Journal:  J Autism Dev Disord       Date:  2017-01

Review 5.  The state of the science of health and wellness for adults with intellectual and developmental disabilities.

Authors:  Lynda Lahti Anderson; Kathy Humphries; Suzanne McDermott; Beth Marks; Jasmina Sisirak; Jasmina Sisarak; Sheryl Larson
Journal:  Intellect Dev Disabil       Date:  2013-10

6.  Autism and exergaming: effects on repetitive behaviors and cognition.

Authors:  Cay Anderson-Hanley; Kimberly Tureck; Robyn L Schneiderman
Journal:  Psychol Res Behav Manag       Date:  2011-09-16

Review 7.  Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review.

Authors:  Yocheved Laufer; Gali Dar; Einat Kodesh
Journal:  Clin Interv Aging       Date:  2014-10-23       Impact factor: 4.458

Review 8.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

9.  Differences in muscle activation patterns during sit to stand task among subjects with and without intellectual disability.

Authors:  Antonio I Cuesta-Vargas; Manuel González-Sánchez
Journal:  Biomed Res Int       Date:  2013-10-07       Impact factor: 3.411

10.  Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

Authors:  Valeska Gatica-Rojas; Guillermo Méndez-Rebolledo
Journal:  Neural Regen Res       Date:  2014-04-15       Impact factor: 5.135

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