Literature DB >> 22099867

A longitudinal test of video game violence influences on dating and aggression: a 3-year longitudinal study of adolescents.

Christopher J Ferguson1, Claudia San Miguel, Adolfo Garza, Jessica M Jerabeck.   

Abstract

BACKGROUND: In 2011 the field of video game violence experienced serious reversals with repudiations of the current research by the US Supreme Court and the Australian Government as non-compelling and fundamentally flawed. Scholars too have been calling for higher quality research on this issue. The current study seeks to answer this call by providing longitudinal data on youth aggression and dating violence as potential consequences of violent video game exposure using well-validated clinical outcome measures and controlling for other relevant predictors of youth aggression.
METHOD: A sample of 165, mainly Hispanic youth, were tested at 3 intervals, an initial interview, and 1-year and 3-year intervals.
RESULTS: Results indicated that exposure to video game violence was not related to any of the negative outcomes. Depression, antisocial personality traits, exposure to family violence and peer influences were the best predictors of aggression-related outcomes.
INTERPRETATION: The current study supports a growing body of evidence pointing away from video game violence use as a predictor of youth aggression. Public policy efforts, including funding, would best be served by redirecting them toward other prevention programs for youth violence.
Copyright © 2011 Elsevier Ltd. All rights reserved.

Entities:  

Mesh:

Year:  2011        PMID: 22099867     DOI: 10.1016/j.jpsychires.2011.10.014

Source DB:  PubMed          Journal:  J Psychiatr Res        ISSN: 0022-3956            Impact factor:   4.791


  11 in total

1.  Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents.

Authors:  Zu Wei Zhai; Rani A Hoff; Jordan C Howell; Jeremy Wampler; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2019-11-14       Impact factor: 4.791

Review 2.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

3.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

Review 6.  ADHD Rehabilitation through Video Gaming: A Systematic Review Using PRISMA Guidelines of the Current Findings and the Associated Risk of Bias.

Authors:  Thiago Strahler Rivero; Lina Maria Herrera Nuñez; Emmy Uehara Pires; Orlando Francisco Amodeo Bueno
Journal:  Front Psychiatry       Date:  2015-10-22       Impact factor: 4.157

7.  Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

Authors:  Sarah E Hodge; Jacqui Taylor; John McAlaney
Journal:  Front Psychol       Date:  2020-06-11

8.  The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect.

Authors:  Rong Shao; Yunqiang Wang
Journal:  Front Psychol       Date:  2019-02-21

9.  Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

Authors:  Geir Scott Brunborg; Rune Aune Mentzoni; Lars Roar Frøyland
Journal:  J Behav Addict       Date:  2014-02-03       Impact factor: 6.756

10.  Prospective Investigation of Video Game Use in Children and Subsequent Conduct Disorder and Depression Using Data from the Avon Longitudinal Study of Parents and Children.

Authors:  Peter J Etchells; Suzanne H Gage; Adam D Rutherford; Marcus R Munafò
Journal:  PLoS One       Date:  2016-01-28       Impact factor: 3.240

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