| Literature DB >> 32595573 |
Sarah E Hodge1, Jacqui Taylor1, John McAlaney1.
Abstract
Previous research with video game play and moral development with adolescents, found both positive and negative relationships. This study aimed to extend this research to explore moral development and video game play with university students. One hundred and thirty-five undergraduate students (M = 20.29, SD = 2.70) took part in an online survey. The results suggested higher moral reasoning for participants who described themselves as gamers and those which do not play, compared those who play but do not identify as gamers. It was suggested that males had higher moral scores and more mature reasoning than females. The results of a regression analysis suggested that there were no significant predictors for moral development from either game play or the demographic variables. The findings suggest that moral development could be less influenced by sex, age, and video game play factors such as video game content and amount of game play, than was previously thought for this age group.Entities:
Keywords: Kohlberg; computer games; cross-sectional; moral development; moral reasoning; university sample; video games
Year: 2020 PMID: 32595573 PMCID: PMC7300296 DOI: 10.3389/fpsyg.2020.01313
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
SRM norms of Moral A adapted from Gibbs et al. (1992).
| School Age United Kingdom (American) | Age | Global stage | Score boundary of global stage | Maturity |
| Year 5 (fourth grade) | 10.05 | 2 | 1.75–2.25 | Immature |
| Year 7 (sixth grade) | 12.06 | 2 (3) | 2.26–2.49 | Immature |
| Year 9 (eighth grade) | 14.11 | 3 (2) | 2.50–2.74 | Immature |
| Sixth form (high school) | 17.30 | 3 | 2.75–3.25 | Mature |
| University | 19.18 | 3 | 2.75–3.25 | Mature |
| Adult | 50.66 | 4 (3) | 3.50–3.74 | Mature |
Descriptive statistics for sex and continuous video game play variables.
| Gaming variables continuous | SD | |||||
| Years playing Range = 0–17 | ||||||
| Male | 41 | 13.17 | 3.23 | |||
| Female | 17 | 9.24 | 4.96 | |||
| 58 | 12.02 | 4.18 | 3.02 | 21.87 | 0.42** | |
| Number of genres played Range = 0–19 | ||||||
| Male | 48 | 10.52 | 4.98 | |||
| Female | 72 | 4.49 | 4.11 | |||
| 120 | 6.90 | 5.36 | 7.23 | 118 | 0.55*** | |
| Content rating Range = 0–5 | ||||||
| Male | 45 | 2.91 | 0.74 | |||
| Female | 58 | 1.79 | 1.11 | |||
| 103 | 2.28 | 1.11 | 6.13 | 98.85 | 0.51*** | |
| Engagement Range = 0–38 | ||||||
| Male | 48 | 16.96 | 7.64 | |||
| Female | 72 | 9.83 | 9.08 | |||
| 120 | 12.68 | 9.19 | 4.48 | 118 | 0.39*** | |
| Length of time Range = 0–37.5 | ||||||
| Male | 48 | 13.57 | 9.15 | |||
| Female | 72 | 4.22 | 5.20 | |||
| 120 | 7.96 | 8.39 | 547.50 | −6.35 | −0.58*** | |
Descriptive statistics for sex and categorical video game play variables.
| Gaming variables categorical | Yes | No | Total | χ2 (1) | Odds ratio |
| Gaming status | |||||
| Male | 47 | 1 | 48 | ||
| Female | 64 | 8 | 72 | ||
| 111 | 9 | 120 | 3.38 | – | |
| Gamers | |||||
| Male | 43 | 5 | 48 | ||
| Female | 17 | 55 | 72 | ||
| 60 | 60 | 120 | 50.14 | 27.82*** | |
| Non-gamer | |||||
| Male | 4 | 44 | 48 | ||
| Female | 47 | 25 | 72 | ||
| 51 | 69 | 120 | 38.22 | 0.05*** | |
| Violent | |||||
| Male | 38 | 7 | 45 | ||
| Female | 18 | 31 | 49 | ||
| 56 | 38 | 94 | 22.17 | 9.35*** | |
| Mature | |||||
| Male | 36 | 9 | 45 | ||
| Female | 16 | 33 | 49 | ||
| 52 | 42 | 94 | 10.80 | 8.25** | |
| Moral Narrative | |||||
| Male | 38 | 15 | 53 | ||
| Female | 7 | 34 | 41 | ||
| 45 | 49 | 94 | 27.64 | 12.30*** | |
| GTA | |||||
| Male | 19 | 26 | 45 | ||
| Female | 6 | 43 | 43 | ||
| 25 | 69 | 94 | 10.80 | 5.24** | |
| COD | |||||
| Male | 6 | 39 | 45 | ||
| Female | 3 | 46 | 49 | ||
| 9 | 85 | 94 | 1.41 | – |
The SRM development of the sample.
| Global stage | Score boundary of global stage | Maturity | Frequency ( | Percent |
| 3 (2) lower 3 | 2.50–2.74 | Immature | 5 | 4.2 |
| 3 | 2.75–3.25 | Mature | 60 | 50.0 |
| 3 (4) upper 3 | 3.26–2.49 | Mature | 38 | 31.7 |
| 4 (3) lower 4 | 3.50–3.74 | Mature | 16 | 13.3 |
| 4 | 3.75–4.00 | Mature | 1 | 0.8 |
SRM scores, sex, gaming status, gamers, and non-gamers.
| SD | Global stage | |||
| Sex | ||||
| Males | 48 | 3.27 | 0.24 | 3 (4) |
| Females | 72 | 3.21 | 0.23 | 3 |
| Gaming status | ||||
| Yes | 111 | 3.23 | 0.24 | 3 |
| No | 9 | 3.29 | 0.20 | 3 (4) |
| Gamer | ||||
| Yes | 60 | 3.28 | 0.25 | 3 (4) |
| No | 60 | 3.19 | 0.21 | 3 |
| Dummy variable | ||||
| Non-gamers | 51 | 3.17 | 0.21 | 3 |
Predictors of SRM scores.
| Variablea | B | 95% CI [LL,UL] | SE B | β | VIF |
| Constant | 3.02 | (1.93, 4.07) | 0.53 | ||
| Moral type | 0.12 | (−0.02, 0.26) | 0.07 | 0.25 | 1.23 |
| Sex | −0.04 | (−0.23, 0.16) | 0.10 | −0.08 | 2.26 |
| Age | 0.01 | (−0.03, 0.05) | 0.02 | 0.09 | 1.22 |
| Gamers | −0.04 | (−0.25, 0.17) | 0.10 | −0.08 | 2.76 |
| Years playing | −0.01 | (−0.02, −0.02) | 0.01 | −0.08 | 1.61 |
| Length of time | 0.00 | (−0.02. 0.01) | 0.01 | −0.16 | 2.76 |
| Number of genres played | 0.01 | (−0.02, 0.03) | 0.01 | 0.12 | 3.14 |
| Content rating | −0.01 | (−0.12, 0.11) | 0.06 | −0.05 | 3.96 |
| Engagement (GEQ) | 0.00 | (−0.01, 0.01) | 0.01 | −0.08 | 2.04 |
| GTA | 0.16 | (−0.03, 0.35) | 0.10 | 0.31 | 1.82 |
| Moral narrative | −0.20 | (−0.40, 0.03) | 0.11 | −0.42 | 2.83 |
| 0.23 | |||||
| Δ | 0.03 |
Rating Scale of video game content from ESRB and PEGI.
| Scale | ESRB | PEGI |
| 0 | Early childhood | N/A |
| 1 | Everyone | 3 |
| 2 | Everyone + 10 | 7 |
| 3 | Teen | 12 |
| 4 | Mature | 16–18 |
| 5 | Adult only | N/A |
The descriptive statistics and list of genres played by participants.
| Genre (with some examples given in brackets for participants) | % | |
| Action (Lego series and LittleBigPlanet) | 47 | 39 |
| Action-adventure (Grand Theft Auto series and Assassin’s Creed) | 61 | 51 |
| Adventure (Tomb Raider, Prince of Persia, and Uncharted) | 46 | 38 |
| Simulation, vehicle and racing (The Sims, Need for Speed, and Spore) | 74 | 62 |
| Strategy/puzzle (Monkey Island, Tetris, Portal, and Minecraft) | 67 | 56 |
| Role playing games (Fable, Skyrim, and Diablo) | 48 | 40 |
| Shooter (Battlefield, Spec Ops: The line, Halo, and Call of Duty) | 47 | 39 |
| Horror/survival (Resident Evil, Silent Hill, and Evil Within) | 25 | 21 |
| Violent games (Bioshock, Hitman, and Gears of War) | 44 | 37 |
| Platform games (Mario, Sonic the Hedgehog, and Smash Brothers) | 63 | 53 |
| Fighting/beat them up (Mortal Kombat, Street Fighter, Dead or Alive, and WWE) | 33 | 28 |
| Mini games and applications (apps) (Candy Crush and Clash of Clans) | 72 | 60 |
| Online/social games (World of Warcraft and Farmville) | 35 | 29 |
| Sport games and activity (FIFA and Kinect Sports, and Kinect Adventures) | 30 | 25 |
| Non-mainstream games (This War of Mine) | 31 | 26 |
| Games based on films (X Men, Alien, and Shadow of Mordor) | 30 | 25 |
| Dance, music, and fitness games (Dance Central, Guitar Hero, and Zumba) | 42 | 35 |
| Arcade games (House of the Dead and TimeCrisis) | 30 | 25 |
| Other | 3 | 3 |
| None | 9 | 8 |
Correlations matrix of SRM scores, demographics and game play variables.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| 1. SRM | – | |||||||||||
| 2. Moral type | 0.29*** | – | ||||||||||
| 3. Sex | –0.14 | 0.10 | – | |||||||||
| 4. Age | 0.12 | 0.03 | −0.25*** | – | ||||||||
| 5. Gaming status | 0.07 | 0.04 | 0.17*** | −0.02** | – | |||||||
| 6. Gamers | −0.19* | –0.03 | 0.65** | −0.20*** | 0.29*** | – | ||||||
| 7. Years playing | 0.06 | –0.14 | −0.43*** | 0.32*** | −0.38** | – | ||||||
| 8. Length of time | 0.09 | –0.01 | −0.55*** | 0.00*** | −0.27** | −0.67*** | 0.27* | – | ||||
| 9. Number of genres played | 0.12 | –0.10 | −0.55*** | 0.09*** | −0.36*** | −0.68*** | 0.49*** | 0.71*** | – | |||
| 10. Content rating | 0.14 | 0.04 | −0.50*** | 0.09*** | −0.51*** | −0.60*** | 0.34** | 0.56*** | 0.62*** | – | ||
| 11. Engagement (GEQ) | 0.07 | 0.07 | −0.39*** | 0.10*** | −0.34*** | −0.51*** | 0.20 | 0.47*** | 0.53*** | 0.62*** | – | |
| 12. GTA | 0.14 | 0.30** | 0.34*** | −0.11** | 0.18** | –0.14 | –0.08 | −0.25** | −0.44*** | –0.16 | – | |
| 13. Moral narrative | −0.22* | 0.09 | 0.54*** | −0.10*** | 0.50*** | −0.33** | −0.44** | −0.53*** | −0.74*** | −0.38*** | 0.53*** |