| Literature DB >> 29670829 |
Sofia Vadlin1, Cecilia Åslund1, Kent W Nilsson1.
Abstract
Aim: The aims of this study were to investigate the long-term stability of problematic gaming among adolescents and whether problematic gaming at wave 1 (W1) was associated with problem gambling at wave 2 (W2), three years later.Entities:
Keywords: Adolescence; behavioral addiction; comorbidity; gambling problems; gaming problems
Mesh:
Year: 2018 PMID: 29670829 PMCID: PMC5893340 DOI: 10.1002/brb3.949
Source DB: PubMed Journal: Brain Behav Impact factor: 2.708
Figure 1Flowchart of the study population
Descriptive statistics for measurements in first and second wave of the SALVe Cohort
| Total | Boys | Girls | Sex differences | ||
|---|---|---|---|---|---|
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| Age | |||||
| 1997 | 797 (50.6) | 340 (42.7) | 457 (57.3) | 0.284 | .594 |
| 1999 | 779 (49.4) | 322 (41.3) | 457 (58.7) | ||
| Ethnicity | |||||
| Scandinavian | 1258 (80) | 527 (41.9) | 731 (58.1) | 0.002 | .963 |
| Non‐Scandinavian | 314 (20) | 132 (42.0) | 182 (58.0) | ||
| GAIT wave 1 | |||||
| Nonproblematic gamer, Q1–Q3 | 1175 (76.4) | 381 (32.4) | 794 (67.6) | 204.035 | <.001 |
| Problematic gamer, Q4 | 362 (23.6) | 271 (74.9) | 91 (25.1) | ||
| GAIT wave 2 | |||||
| Nonproblematic gamer, Q1–Q3 | 1227 (80.3) | 409 (33.3) | 818 (66.7) | 228.060 | <.001 |
| Problematic gamer, Q4 | 301 (19.7) | 245 (81.4) | 56 (18.6) | ||
| PGSI wave 2 | |||||
| Nonproblematic gambling 0–2p | 1510 (98.3) | 634 (42.0) | 876 (58.0) | 22.554 | <.001 |
| Problematic gambling ≥ 3p | 26 (1.7) | 23 (88.5) | 3 (11.5) | ||
| Gaming frequency last 12 months, wave 1 | |||||
| <30 hr/w | 1182 (80.8) | 357 (58.0) | 825 (97.4) | 357.632 | <.001 |
| 30 hr/w or more | 281 (19.2) | 259 (42.0) | 22 (2.6) | ||
| Gaming frequency last 12 months, wave 1 (total scale) |
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| Total gaming time per week, | 1470 (100) | 622 (42.3) | 848 (57.7) | 30.118 | <.001 |
| Total gaming time per week, mean (SD) | 14.900 (19.978) | 29.311 (21.916) | 4.329 (8.701) | ||
| Total gaming time per week, range | 0–115.500 | 0–115.500 | 0–66.000 | ||
| Gambling frequency last 12 months, wave 1 |
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| Online casino, poker | |||||
| Never to a few times a month | 1537 (99.7) | 648 (42.2) | 889 (57.8) | 1.763 | .184 |
| ≥2 times a month to daily | 4 (0.3) | 3 (75.5) | 1 (25.0) | ||
| Offline casino, poker | |||||
| Never to a few times a month | 1562 (99.9) | 657 (42.1) | 905 (57.9) | 2.750 | .097 |
| ≥2 times a month to daily | 2 (0.1) | 2 (100) | ‐ | ||
| Offline slot machines | |||||
| Never to a few times a month | 1559 (99.9) | 655 (99.7) | 904 (100) | 2.755 | 0.097 |
| ≥2 times a month to daily | 2 (0.1) | 2 (0.3) | ‐ | ||
| Sports betting | |||||
| Never to a few times a month | 1541 (99.4) | 648 (98.8) | 893 (99.8) | 5.863 | .015 |
| ≥2 times a month to daily | 10 (0.6) | 8 (1.2) | 2 (0.2) | ||
Individual stability of problematic gaming, wave 1 and wave 2
| No problematic gaming W2, | Problematic gaming W2, | Total, | |
|---|---|---|---|
| No problematic gaming W1 | 1003 (88.6) | 129 (11.4) | 1132 (75.9) |
| Problematic gaming W1 | 194 (53.9) | 166 (46.1) | 360 (24.1) |
| 1197 (80.2) | 295 (19.8) | 1492 (100) |
Gamma correlation γ = 0.739, p = <.001.
General linear model of total problematic gaming measured by GAIT at W1, frequency of gaming and gambling activities at W1 predicting problematic gambling at W2. Multivariable logistic regression of GAIT at W1, frequency of gaming and gambling activities at W1, predicting problematic gambling at W2
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| η2 | OR (95% CI) |
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|---|---|---|---|---|---|
| GAIT | 10.588 | .001 | 0.007 | 1.886 (1.125–3.161) | .016 |
| Male sex | 11.852 | .001 | 0.008 | 0.201 (0.055–0.733) | .015 |
| Age (increasing) | 10.467 | .001 | 0.007 | 0.332 (0.130–0.846) | .021 ns |
| Non‐Scandinavian ethnicity | – | ns | – | – | |
| Gaming time per week | – | ns | – | – | ns |
| Online poker, or casino | – | ns | – | – | ns |
| Offline poker, or casino | 7.299 | .007 | 0.005 | – | ns |
| Offline slot machines | ns | ns | – | – | ns |
| Sports betting | – | ns | – | – | ns |
| Adj. | Nagelkerke | ||||
GAIT scale in GLM.
GAIT quartiles in logistic regression