Literature DB >> 20950186

Virtual-reality distraction and cold-pressor pain tolerance: does avatar point of view matter?

Lynnda M Dahlquist1, Linda J Herbert, Karen E Weiss, Monica Jimeno.   

Abstract

This study tested the effects of distraction using virtual-reality (VR) technology on acute pain tolerance in young adults. Forty-one undergraduate students, aged 18-23 years, used a VR head-mounted display helmet, steering wheel, and foot pedal to play an auto racing video game while undergoing exposure to very cold water (cold pressor set at 1 °C). Two different game views were tested that were hypothesized to affect the degree to which participants felt "present" in the virtual environment: a first-person view, in which the participant saw the virtual environment through the eyes of the game character being manipulated; and a third-person view, in which the participant viewed the game character from a distance. The length of time participants tolerated the cold-water exposure (pain tolerance) under each distraction condition was compared to a baseline (no distraction) trial. Subjects also rated the degree to which they felt "present" in the virtual environment after each distraction trial. Results demonstrated that participants had significantly higher pain tolerance during both VR-distraction conditions relative to baseline (no distraction) trials. Although participants reported a greater sense of presence during the first-person condition than the third-person condition, pain-tolerance scores associated with the two distraction conditions did not differ. The types of VR applications in which presence may be more or less important are discussed.

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Year:  2010        PMID: 20950186      PMCID: PMC3131807          DOI: 10.1089/cyber.2009.0263

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  16 in total

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Authors:  Dieuwke S Veldhuijzen; J Leon Kenemans; C Martine de Bruin; Berend Olivier; Edmund R Volkerts
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Authors:  Florella Magora; Sarale Cohen; Mara Shochina; Ehud Dayan
Journal:  Isr Med Assoc J       Date:  2006-04       Impact factor: 0.892

5.  Effectiveness of virtual reality-based pain control with multiple treatments.

Authors:  H G Hoffman; D R Patterson; G J Carrougher; S R Sharar
Journal:  Clin J Pain       Date:  2001-09       Impact factor: 3.442

6.  Effects of virtual reality on symptom distress in children receiving chemotherapy.

Authors:  S M Schneider; M L Workman
Journal:  Cyberpsychol Behav       Date:  1999

7.  Virtual reality helmet display quality influences the magnitude of virtual reality analgesia.

Authors:  Hunter G Hoffman; Eric J Seibel; Todd L Richards; Thomas A Furness; David R Patterson; Sam R Sharar
Journal:  J Pain       Date:  2006-11       Impact factor: 5.820

8.  Virtual reality as a distraction intervention for women receiving chemotherapy.

Authors:  Susan M Schneider; Maryjo Prince-Paul; Mary Jo Allen; Paula Silverman; Deborah Talaba
Journal:  Oncol Nurs Forum       Date:  2004 Jan-Feb       Impact factor: 2.172

9.  Active and passive distraction using a head-mounted display helmet: effects on cold pressor pain in children.

Authors:  Lynnda M Dahlquist; Kristine D McKenna; Katia K Jones; Lindsay Dillinger; Karen E Weiss; Claire Sonntag Ackerman
Journal:  Health Psychol       Date:  2007-11       Impact factor: 4.267

10.  Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Lindsay Dillinger Clendaniel; Emily F Law; Claire Sonntag Ackerman; Kristine D McKenna
Journal:  J Pediatr Psychol       Date:  2008-03-26
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2.  Sound can enhance the analgesic effect of virtual reality.

Authors:  Sarah Johnson; Matthew Coxon
Journal:  R Soc Open Sci       Date:  2016-03-30       Impact factor: 2.963

3.  The Soothing Sea: A Virtual Coastal Walk Can Reduce Experienced and Recollected Pain.

Authors:  Karin Tanja-Dijkstra; Sabine Pahl; Mathew P White; Melissa Auvray; Robert J Stone; Jackie Andrade; Jon May; Ian Mills; David R Moles
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  3 in total

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