Literature DB >> 11710246

Research on presence in virtual reality: a survey.

M J Schuemie1, P van der Straaten, M Krijn, C A van der Mast.   

Abstract

Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a thorough understanding of the reason why VR is effective and what effect it has on the human psyche is still missing. Most research on this subject is related to the concept of presence. This paper gives an up-to-date overview of research in this diverse field. It starts with the most prevailing definitions and theories on presence, most of which attribute special roles for the mental process of attention and for mental models of the virtual space. A review of the phenomena thought to be effected by presence shows that there is still a strong need for research on this subject because little conclusive evidence exists regarding the relationship between presence and phenoma such as emotional responses to virtual stimuli. An investigation shows there has been substantial research for developing methods for measuring presence and research regarding factors that contribute to presence. Knowledge of these contributing factors can play a vital role in development of new VR applications, but key knowledge elements in this area are still missing.

Entities:  

Mesh:

Year:  2001        PMID: 11710246     DOI: 10.1089/109493101300117884

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  40 in total

1.  Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Emily F Law; Soumitri Sil; Linda Jones Herbert; Susan Berrin Horn; Karen Wohlheiter; Claire Sonntag Ackerman
Journal:  J Pediatr Psychol       Date:  2009-09-28

2.  Perceiving interpersonally-mediated risk in virtual environments.

Authors:  David B Portnoy; Natalie D Smoak; Kerry L Marsh
Journal:  Virtual Real       Date:  2010-03-01       Impact factor: 5.095

Review 3.  Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review.

Authors:  Cristina Botella; Javier Fernández-Álvarez; Verónica Guillén; Azucena García-Palacios; Rosa Baños
Journal:  Curr Psychiatry Rep       Date:  2017-07       Impact factor: 5.285

4.  Virtual-reality distraction and cold-pressor pain tolerance: does avatar point of view matter?

Authors:  Lynnda M Dahlquist; Linda J Herbert; Karen E Weiss; Monica Jimeno
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-04-03

5.  Exposure and Response Prevention in Virtual Reality for Patients with Contamination-Related Obsessive-Compulsive Disorder: a Case Series.

Authors:  Franziska Miegel; Lara Bücker; Simone Kühn; Fariba Mostajeran; Steffen Moritz; Anna Baumeister; Luzie Lohse; Jannik Blömer; Karsten Grzella; Lena Jelinek
Journal:  Psychiatr Q       Date:  2022-07-02

6.  Sustained efficacy of virtual reality distraction.

Authors:  Charles E Rutter; Lynnda M Dahlquist; Karen E Weiss
Journal:  J Pain       Date:  2009-02-23       Impact factor: 5.820

7.  Presence relates to distinct outcomes in two virtual environments employing different learning modalities.

Authors:  Susan Persky; Kimberly A Kaphingst; Cade McCall; Christina Lachance; Andrew C Beall; Jim Blascovich
Journal:  Cyberpsychol Behav       Date:  2009-06

Review 8.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

9.  Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence.

Authors:  Lénaïc B Cadet; Emanuelle Reynaud; Hanna Chainay
Journal:  Virtual Real       Date:  2021-05-26       Impact factor: 4.697

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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