Literature DB >> 16671363

Virtual reality immersion method of distraction to control experimental ischemic pain.

Florella Magora1, Sarale Cohen, Mara Shochina, Ehud Dayan.   

Abstract

BACKGROUND: Virtual reality immersion has been advocated as a new effective adjunct to drugs for pain control. The attenuation of pain perception and unpleasantness has been attributed to the patient's attention being diverted from the real, external environment through immersion in a virtual environment transmitted by an interactive 3-D software computer program via a VR helmet.
OBJECTIVES: To investigate whether VR immersion can extend the amount of time subjects can tolerate ischemic tourniquet pain.
METHODS: The study group comprised 20 healthy adult volunteers. The pain was induced by an inflated blood pressure cuff during two separate, counterbalanced, randomized experimental conditions for each subject: one with VR and the control without VR exposure. The VR equipment consisted of a standard computer, a lightweight helmet and an interactive software game.
RESULTS: Tolerance time to ischemia was significantly longer for VR conditions than for those without (P < 0.001). Visual Analogue Scale (0-10) ratings were recorded for pain intensity, pain unpleasantness, and the time spent thinking about pain. Affective distress ratings of unpleasantness and of time spent thinking about pain were significantly lower during VR as compared with the control condition (P< 0.003 and 0.001 respectively).
CONCLUSIONS: The VR method in pain control was shown to be beneficial. The relatively inexpensive equipment will facilitate the use of VR immersion in clinical situations. Future research is necessary to establish the optimal selection of clinical patients appropriate for VR pain therapy and the type of software required according to age, gender, personality, and cultural factors.

Entities:  

Mesh:

Year:  2006        PMID: 16671363

Source DB:  PubMed          Journal:  Isr Med Assoc J            Impact factor:   0.892


  11 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Effect of virtual reality on time perception in patients receiving chemotherapy.

Authors:  Susan M Schneider; Cassandra K Kisby; Elizabeth P Flint
Journal:  Support Care Cancer       Date:  2010-03-26       Impact factor: 3.603

Review 3.  The use of virtual reality for pain control: a review.

Authors:  Nicole E Mahrer; Jeffrey I Gold
Journal:  Curr Pain Headache Rep       Date:  2009-04

4.  Virtual reality and pain management: current trends and future directions.

Authors:  Angela Li; Zorash Montaño; Vincent J Chen; Jeffrey I Gold
Journal:  Pain Manag       Date:  2011-03

5.  Virtual-reality distraction and cold-pressor pain tolerance: does avatar point of view matter?

Authors:  Lynnda M Dahlquist; Linda J Herbert; Karen E Weiss; Monica Jimeno
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-04-03

6.  The effects of exergaming on pain, postural control, technology acceptance and flow experience in older people with chronic musculoskeletal pain: a randomised controlled trial.

Authors:  Jae-Llane Ditchburn; Paul van Schaik; John Dixon; Alasdair MacSween; Denis Martin
Journal:  BMC Sports Sci Med Rehabil       Date:  2020-10-09

7.  Effects of virtual reality immersion and audiovisual distraction techniques for patients with pruritus.

Authors:  Vera Leibovici; Florella Magora; Sarale Cohen; Arieh Ingber
Journal:  Pain Res Manag       Date:  2009 Jul-Aug       Impact factor: 3.037

8.  Mechanism-based Classification of Pain for Physical Therapy Management in Palliative care: A Clinical Commentary.

Authors:  Senthil P Kumar; Sourov Saha
Journal:  Indian J Palliat Care       Date:  2011-01

9.  Elevating hope among children with Attention deficit and hyperactivity disorder through virtual reality.

Authors:  Shimon Shiri; Ariel Tenenbaum; Orly Sapir-Budnero; Isaiah D Wexler
Journal:  Front Hum Neurosci       Date:  2014-05-07       Impact factor: 3.169

10.  The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain.

Authors:  E J Lier; J M Oosterman; R Assmann; M de Vries; H van Goor
Journal:  Sci Rep       Date:  2020-06-03       Impact factor: 4.379

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