Literature DB >> 17074626

Virtual reality helmet display quality influences the magnitude of virtual reality analgesia.

Hunter G Hoffman1, Eric J Seibel, Todd L Richards, Thomas A Furness, David R Patterson, Sam R Sharar.   

Abstract

UNLABELLED: Immersive Virtual Reality (VR) distraction can be used in addition to traditional opioids to reduce procedural pain. The current study explored whether a High-Tech-VR helmet (ie, a 60-degree field-of-view head-mounted display) reduces pain more effectively than a Low-Tech-VR helmet (a 35-degree field-of-view head-mounted display). Using a double-blind between-groups design, 77 healthy volunteers (no patients) aged 18-23 were randomly assigned to 1 of 3 groups. Each subject received a brief baseline thermal pain stimulus, and the same stimulus again minutes later while in SnowWorld using a Low-Tech-VR helmet (Group 1), using a High-Tech-VR helmet (Group 2), or receiving no distraction (Group 3, control group). Each participant provided subjective 0-10 ratings of cognitive, sensory, and affective components of pain, and amount of fun during the pain stimulus. Compared to the Low-Tech-VR helmet group, subjects in the High-Tech-VR helmet group reported 34% more reduction in worst pain (P < .05), 46% more reduction in pain unpleasantness (P = .001), 29% more reduction in "time spent thinking about pain" (P < .05), and 32% more fun during the pain stimulus in VR (P < .05). Only 29% of participants in the Low-Tech helmet group, as opposed to 65% of participants in the High-Tech-VR helmet group, showed a clinically significant reduction in pain intensity during virtual reality. These results highlight the importance of using an appropriately designed VR helmet to achieve effective VR analgesia (see ). PERSPECTIVE: Pain during medical procedures (eg, burn wound care) is often excessive. Adjunctive virtual reality distraction can substantially reduce procedural pain. The results of the present study show that a higher quality VR helmet was more effective at reducing pain than a lower quality VR helmet.

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Year:  2006        PMID: 17074626     DOI: 10.1016/j.jpain.2006.04.006

Source DB:  PubMed          Journal:  J Pain        ISSN: 1526-5900            Impact factor:   5.820


  55 in total

1.  Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Emily F Law; Soumitri Sil; Linda Jones Herbert; Susan Berrin Horn; Karen Wohlheiter; Claire Sonntag Ackerman
Journal:  J Pediatr Psychol       Date:  2009-09-28

2.  Virtual reality analgesia for burn joint flexibility: A randomized controlled trial.

Authors:  Maryam Soltani; Sydney A Drever; Hunter G Hoffman; Sam R Sharar; Shelley A Wiechman; Mark P Jensen; David R Patterson
Journal:  Rehabil Psychol       Date:  2018-10-04

3.  Combining ketamine and virtual reality pain control during severe burn wound care: one military and one civilian patient.

Authors:  Christopher V Maani; Hunter G Hoffman; Marcie Fowler; Alan J Maiers; Kathryn M Gaylord; Peter A Desocio
Journal:  Pain Med       Date:  2011-04-11       Impact factor: 3.750

Review 4.  Application of virtual reality technology in clinical medicine.

Authors:  Lan Li; Fei Yu; Dongquan Shi; Jianping Shi; Zongjun Tian; Jiquan Yang; Xingsong Wang; Qing Jiang
Journal:  Am J Transl Res       Date:  2017-09-15       Impact factor: 4.060

5.  INTERACTIVITY INFLUENCES THE MAGNITUDE OF VIRTUAL REALITY ANALGESIA.

Authors:  Regina Wender; Hunter G Hoffman; Harley H Hunner; Eric J Seibel; David R Patterson; Sam R Sharar
Journal:  J Cyber Ther Rehabil       Date:  2009

6.  Virtual reality for the treatment of neuropathic pain in people with spinal cord injuries: A scoping review.

Authors:  Philip D Austin; Philip J Siddall
Journal:  J Spinal Cord Med       Date:  2019-02-01       Impact factor: 1.985

7.  Emotional conflict in a model modulates nociceptive processing in an onlooker: a laser-evoked potentials study.

Authors:  Matteo Martini; Elia Valentini; Salvatore Maria Aglioti
Journal:  Exp Brain Res       Date:  2012-12-16       Impact factor: 1.972

8.  The effect of virtual reality on pain and range of motion in adults with burn injuries.

Authors:  Gretchen J Carrougher; Hunter G Hoffman; Dana Nakamura; Dennis Lezotte; Maryam Soltani; Laura Leahy; Loren H Engrav; David R Patterson
Journal:  J Burn Care Res       Date:  2009 Sep-Oct       Impact factor: 1.845

9.  Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.

Authors:  James S Thomas; Christopher R France; Megan E Applegate; Samuel T Leitkam; Stevan Walkowski
Journal:  J Pain       Date:  2016-09-09       Impact factor: 5.820

10.  Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Lindsay Dillinger Clendaniel; Emily F Law; Claire Sonntag Ackerman; Kristine D McKenna
Journal:  J Pediatr Psychol       Date:  2008-03-26
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