Literature DB >> 20583512

Design, development, and validation of a take-home simulator for fundamental laparoscopic skills: using Nintendo Wii for surgical training.

Ravia Bokhari1, Jyoti Bollman-McGregor, Kanav Kahoi, Marshall Smith, Ara Feinstein, John Ferrara.   

Abstract

Assuring quality surgical trainees within the confines of reduced work hours mandates reassessment of educational paradigms. Surgical simulators have been shown to be effective in teaching surgical residents, but their use is limited by cost and time constraints. The Nintendo Wii gaming console is inexpensive and allows natural hand movements similar to those performed in laparoscopy to guide game play. We hypothesize that surgical skills can be improved through take-home simulators adapted from affordable off-the-shelf gaming consoles. A total of 21 surgical residents participated in a prospective, controlled study. An experimental group of 14 surgical residents was assigned to play Marble Mania on the Nintendo Wii using a unique physical controller that interfaces with the WiiMote controller followed by a simulated electrocautery task. Seven residents assigned to the control group performed the electrocautery task without playing the game first. When compared with the control group, the experimental group performed the task with fewer errors and superior movement proficiency (P < 0.05). The experimental group demonstrated increased ambidexterity with improvement in proficiency of the nondominant hand over time. In conclusion, the Nintendo Wii gaming device along with Marble Mania serves as an effective take-home surgical simulator.

Mesh:

Year:  2010        PMID: 20583512

Source DB:  PubMed          Journal:  Am Surg        ISSN: 0003-1348            Impact factor:   0.688


  17 in total

1.  Initial experiences in embedding core competency education in entry-level surgery residents through a nonclinical rotation.

Authors:  Kanav Kahol; Carrie Huston; Jessica Hamann; John J Ferrara
Journal:  J Grad Med Educ       Date:  2011-03

Review 2.  Review of available methods of simulation training to facilitate surgical education.

Authors:  Badma Bashankaev; Sergey Baido; Steven D Wexner
Journal:  Surg Endosc       Date:  2010-06-15       Impact factor: 4.584

3.  [Become a urologist / Urologist for a day: The German contribution to EAU Urology Week 2010.].

Authors:  S Buntrock; N von Ostau; A Lusch
Journal:  Urologe A       Date:  2010-11       Impact factor: 0.639

4.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

5.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

6.  New dog, new tricks: trends in performance on the Fundamentals of Laparoscopic Surgery simulator for incoming surgery residents.

Authors:  Nicoleta O Kolozsvari; Pepa Kaneva; Melina C Vassiliou; Gerald M Fried; Liane S Feldman
Journal:  Surg Endosc       Date:  2011-07-27       Impact factor: 4.584

7.  The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.

Authors:  M B Jalink; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2014-11-01       Impact factor: 4.584

8.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Authors:  Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh
Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

9.  Validity and reliability of Nintendo Wii Fit balance scores.

Authors:  Erik A Wikstrom
Journal:  J Athl Train       Date:  2012 May-Jun       Impact factor: 2.860

10.  60 Seconds to Survival: A Multisite Study of a Screen-based Simulation to Improve Prehospital Providers Disaster Triage Skills.

Authors:  Mark X Cicero; Travis Whitfill; Barbara Walsh; Maria Carmen Diaz; Grace Arteaga; Daniel J Scherzer; Scott Goldberg; Manu Madhok; Angela Bowen; Geno Paesano; Michael Redlener; Kevin Munjal; David Kessler; Marc Auerbach
Journal:  AEM Educ Train       Date:  2018-01-31
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