Literature DB >> 20822257

Use it or lose it? Wii brain exercise practice and reading for domain knowledge.

Phillip L Ackerman1, Ruth Kanfer, Charles Calderwood.   

Abstract

We investigated the training effects and transfer effects associated with 2 approaches to cognitive activities (so-called brain training) that might mitigate age-related cognitive decline. A sample of 78 adults between the ages of 50 and 71 completed 20 one-hr training sessions with the Nintendo Wii Big Brain Academy software over the course of 1 month and, in a second month, completed 20 one-hr reading sessions with articles on 4 different current topics (order of assignment was counterbalanced for the participants). An extensive battery of cognitive and perceptual speed ability measures was administered before and after each month of cognitive training activities, along with a battery of domain-knowledge tests. Results indicated substantial improvements on the Wii tasks, somewhat less improvement on the domain knowledge tests, and practice-related improvements on 6 of the 10 ability tests. However, there was no significant transfer of training from either the Wii practice or the reading tasks to measures of cognitive and perceptual speed abilities. Implications for these findings are discussed in terms of adult intellectual development and maintenance. (c) 2010 APA, all rights reserved).

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Mesh:

Year:  2010        PMID: 20822257      PMCID: PMC3000863          DOI: 10.1037/a0019277

Source DB:  PubMed          Journal:  Psychol Aging        ISSN: 0882-7974


  36 in total

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9.  Long-term improvements in cognitive performance through computer-assisted cognitive training: a pilot study in a residential home for older people.

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  43 in total

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6.  Selling points: What cognitive abilities are tapped by casual video games?

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7.  Preliminary evidence for the feasibility of at-home online cognitive training with older adults.

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Review 8.  Microglia and modifiable life factors: Potential contributions to cognitive resilience in aging.

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9.  Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.

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10.  Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness.

Authors:  Walter R Boot; Michael Champion; Daniel P Blakely; Timothy Wright; Dustin J Souders; Neil Charness
Journal:  Front Psychol       Date:  2013-02-01
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