Literature DB >> 19330003

Enhancing the contrast sensitivity function through action video game training.

Renjie Li1, Uri Polat, Walter Makous, Daphne Bavelier.   

Abstract

The contrast sensitivity function (CSF) is routinely assessed in clinical evaluation of vision and is the primary limiting factor in how well one sees. CSF improvements are typically brought about by correction of the optics of the eye with eyeglasses, contact lenses or surgery. We found that the very act of action video game playing also enhanced contrast sensitivity, providing a complementary route to eyesight improvement.

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Year:  2009        PMID: 19330003      PMCID: PMC2921999          DOI: 10.1038/nn.2296

Source DB:  PubMed          Journal:  Nat Neurosci        ISSN: 1097-6256            Impact factor:   24.884


  12 in total

1.  Perceptual learning of the detection of features in X-ray images: a functional role for improvements in adults' visual sensitivity?

Authors:  P T Sowden; I R Davies; P Roling
Journal:  J Exp Psychol Hum Percept Perform       Date:  2000-02       Impact factor: 3.332

Review 2.  The neural basis of perceptual learning.

Authors:  C D Gilbert; M Sigman; R E Crist
Journal:  Neuron       Date:  2001-09-13       Impact factor: 17.173

3.  Perceptual learning of luminance contrast detection: specific for spatial frequency and retinal location but not orientation.

Authors:  Paul T Sowden; David Rose; Ian R L Davies
Journal:  Vision Res       Date:  2002-05       Impact factor: 1.886

4.  Contrast conservation in human vision.

Authors:  József Fiser; Peter J Bex; Walter Makous
Journal:  Vision Res       Date:  2003-11       Impact factor: 1.886

5.  Perceptual learning in contrast discrimination and the (minimal) role of context.

Authors:  Cong Yu; Stanley A Klein; Dennis M Levi
Journal:  J Vis       Date:  2004-03-17       Impact factor: 2.240

6.  Spatial frequency sensitivity differences between adults of good and poor reading ability.

Authors:  Geoffrey R Patching; Timothy R Jordan
Journal:  Invest Ophthalmol Vis Sci       Date:  2005-06       Impact factor: 4.799

7.  Context-enabled learning in the human visual system.

Authors:  Yael Adini; Dov Sagi; Misha Tsodyks
Journal:  Nature       Date:  2002-02-14       Impact factor: 49.962

8.  Lateral interactions between spatial channels: suppression and facilitation revealed by lateral masking experiments.

Authors:  U Polat; D Sagi
Journal:  Vision Res       Date:  1993-05       Impact factor: 1.886

9.  Why do we measure contrast sensitivity?

Authors:  F W Campbell
Journal:  Behav Brain Res       Date:  1983-10       Impact factor: 3.332

10.  Practice improves adults' sensitivity to diagonals.

Authors:  M J Mayer
Journal:  Vision Res       Date:  1983       Impact factor: 1.886

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  125 in total

1.  Bayesian adaptive estimation of the contrast sensitivity function: the quick CSF method.

Authors:  Luis Andres Lesmes; Zhong-Lin Lu; Jongsoo Baek; Thomas D Albright
Journal:  J Vis       Date:  2010-03-30       Impact factor: 2.240

2.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

Review 3.  Twenty years of load theory-Where are we now, and where should we go next?

Authors:  Gillian Murphy; John A Groeger; Ciara M Greene
Journal:  Psychon Bull Rev       Date:  2016-10

Review 4.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

5.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

6.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

7.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

8.  Editorial Special Topic: Enhancing Brain and Cognition Through Cognitive Training.

Authors:  Susanne M Jaeggi; Julia Karbach; Tilo Strobach
Journal:  J Cogn Enhanc       Date:  2017-11-28

9.  A dichoptic custom-made action video game as a treatment for adult amblyopia.

Authors:  Indu Vedamurthy; Mor Nahum; Samuel J Huang; Frank Zheng; Jessica Bayliss; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2015-04-24       Impact factor: 1.886

10.  Action video games do not improve the speed of information processing in simple perceptual tasks.

Authors:  Don van Ravenzwaaij; Wouter Boekel; Birte U Forstmann; Roger Ratcliff; Eric-Jan Wagenmakers
Journal:  J Exp Psychol Gen       Date:  2014-06-16
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