Literature DB >> 22037919

Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.

Christopher A Sanchez1.   

Abstract

Although previous research has demonstrated that performance on visuospatial assessments can be enhanced through relevant experience, an unaddressed question is whether such experience also produces a similar increase in target domains (such as science learning) where visuospatial abilities are directly relevant for performance. In the present study, participants completed either spatial or nonspatial training via interaction with video games and were then asked to read and learn about the geologic topic of plate tectonics. Results replicate the benefit of playing appropriate video games in enhancing visuospatial performance and demonstrate that this facilitation also manifests itself in learning science topics that are visuospatial in nature. This novel result suggests that visuospatial training not only can impact performance on measures of spatial functioning, but also can affect performance in content areas in which these abilities are utilized.

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Year:  2012        PMID: 22037919     DOI: 10.3758/s13423-011-0177-7

Source DB:  PubMed          Journal:  Psychon Bull Rev        ISSN: 1069-9384


  22 in total

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  11 in total

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7.  Sex Differences in Gray Matter Volume of the Right Anterior Hippocampus Explain Sex Differences in Three-Dimensional Mental Rotation.

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8.  Leveling the playing field: Grounding learning with embedded simulations in geoscience.

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9.  Unpacking the Black Box of Translation: A framework for infusing spatial thinking into curricula.

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10.  Action Video Game Training for Healthy Adults: A Meta-Analytic Study.

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Journal:  Front Psychol       Date:  2016-06-17
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