| Literature DB >> 20338034 |
Elie A Akl1, Sameer Gunukula, Reem Mustafa, Mark C Wilson, Andrew Symons, Amir Moheet, Holger J Schünemann.
Abstract
BACKGROUND: The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States.Entities:
Mesh:
Year: 2010 PMID: 20338034 PMCID: PMC2851700 DOI: 10.1186/1472-6920-10-26
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Characteristics of responding program directors and of their residency programs; (N = 434).
| n | % (95% CI) | |
|---|---|---|
| Specialty (family medicine) | 239 | 55 (52-58) |
| Sex of program director (female) | 98 | 23 (20-26) |
| Geographical region | ||
| Northeast | 129 | 30 (27-30) |
| South | 112 | 26 (23-29) |
| Midwest | 119 | 27 (24-30) |
| West | 68 | 16 (14-18) |
| Affiliation | ||
| Community based | 294 | 68 (65-71) |
| University based | 113 | 26 (110-116) |
| Military based | 15 | 3 (2-4) |
| Other | 6 | 1 (0-2) |
| International graduates | ||
| <25% | 174 | 40 (37-43) |
| 25-50% | 85 | 20 (17-23) |
| 51-75% | 76 | 18 (15-21) |
| >75% | 94 | 22 (17-23) |
| Years as director, mean (SD) | 7.3 (5.4) | 7.3 (6.8-7.8) |
| Number of residents per program, mean (SD) | 36.5 (28.5) | 36.5 (33.8-39.2) |
Affirmative answers about use of educational games in residency program curricula (N = 434).
| n | % (95% CI) | |
|---|---|---|
| Support use of games as educational strategy | 401 | 92 (90-94) |
| Using educational games | 347 | 80 (77-83) |
| Using Jeopardy style games | 338 | 78 (75-81) |
| Using Board Games | 13 | 3 (2-4) |
| Using Other Games | 18 | 4 (5-6) |
| Using games as teaching tools | 267 | 62 (59-65) |
| Using games as review tools | 205 | 47 (44-50) |
| Using games as evaluation tools | 17 | 4 (5-6) |
Figure 1Affirmative answers about use of educational games in residency program curricula (N = 434).