Literature DB >> 19017400

An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.

Elie A Akl1, Reem Mustafa, Thomas Slomka, Alia Alawneh, Abhishek Vedavalli, Holger J Schünemann.   

Abstract

BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability.
METHODS: We developed the Guide-O-Game(c) in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(c) consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process.
RESULTS: The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable.
CONCLUSION: We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes.

Entities:  

Mesh:

Year:  2008        PMID: 19017400      PMCID: PMC2631007          DOI: 10.1186/1472-6920-8-50

Source DB:  PubMed          Journal:  BMC Med Educ        ISSN: 1472-6920            Impact factor:   2.463


  14 in total

Review 1.  Why don't physicians follow clinical practice guidelines? A framework for improvement.

Authors:  M D Cabana; C S Rand; N R Powe; A W Wu; M H Wilson; P A Abboud; H R Rubin
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2.  Development and validation of an international appraisal instrument for assessing the quality of clinical practice guidelines: the AGREE project.

Authors: 
Journal:  Qual Saf Health Care       Date:  2003-02

3.  Integrating an evidence-based medicine rotation into an internal medicine residency program.

Authors:  Elie A Akl; Ifeoma S Izuchukwu; Samer El-Dika; Lutz Fritsche; Regina Kunz; Holger J Schünemann
Journal:  Acad Med       Date:  2004-09       Impact factor: 6.893

Review 4.  Effectiveness and efficiency of guideline dissemination and implementation strategies.

Authors:  J M Grimshaw; R E Thomas; G MacLennan; C Fraser; C R Ramsay; L Vale; P Whitty; M P Eccles; L Matowe; L Shirran; M Wensing; R Dijkstra; C Donaldson
Journal:  Health Technol Assess       Date:  2004-02       Impact factor: 4.014

5.  Educational games and structured experiences.

Authors:  Lynne A Allery
Journal:  Med Teach       Date:  2004-09       Impact factor: 3.650

6.  Leveraging game-informed healthcare education.

Authors:  Michael Begg
Journal:  Med Teach       Date:  2008       Impact factor: 3.650

Review 7.  Educational games for health professionals.

Authors:  E A Akl; K Sackett; R Pretorius; S Erdley; P S Bhoopathi; R Mustafa; H J Schünemann
Journal:  Cochrane Database Syst Rev       Date:  2008-01-23

8.  Creative teaching strategies.

Authors:  S B Stern; S S Cooper
Journal:  J Contin Educ Nurs       Date:  1989 Mar-Apr       Impact factor: 1.224

9.  Real time curriculum map for internal medicine residency.

Authors:  Roger Y Wong; J Mark Roberts
Journal:  BMC Med Educ       Date:  2007-11-07       Impact factor: 2.463

10.  Training tomorrow's doctors in diabetes: self-reported confidence levels, practice and perceived training needs of post-graduate trainee doctors in the UK. A multi-centre survey.

Authors:  Jyothis T George; David A Warriner; Jeffrin Anthony; Kavitha S Rozario; Sinu Xavier; Edward B Jude; Gerard A McKay
Journal:  BMC Med Educ       Date:  2008-04-17       Impact factor: 2.463

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  12 in total

Review 1.  Usability Methods and Attributes Reported in Usability Studies of Mobile Apps for Health Care Education: Scoping Review.

Authors:  Susanne Grødem Johnson; Thomas Potrebny; Lillebeth Larun; Donna Ciliska; Nina Rydland Olsen
Journal:  JMIR Med Educ       Date:  2022-06-29

2.  Design and evaluation of a self-care educational activity as a student learning experience.

Authors:  Jeanne E Frenzel; Elizabeth T Skoy; Heidi N Eukel
Journal:  Am J Pharm Educ       Date:  2014-02-12       Impact factor: 2.047

3.  Curricula for teaching the content of clinical practice guidelines to family medicine and internal medicine residents in the US: a survey study.

Authors:  Elie A Akl; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Thomas Rosenthal; Gordon H Guyatt; Holger J Schünemann
Journal:  Implement Sci       Date:  2009-09-21       Impact factor: 7.327

4.  Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

Authors:  Elie A Akl; Sameer Gunukula; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2010-03-25       Impact factor: 2.463

5. 

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Journal:  Can J Hosp Pharm       Date:  2019-10-21

6.  Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.

Authors:  Robin K Pettit; Lise McCoy; Marjorie Kinney; Frederic N Schwartz
Journal:  BMC Med Educ       Date:  2015-05-22       Impact factor: 2.463

7.  Improving access to clinical practice guidelines with an interactive graphical interface using an iconic language.

Authors:  Suzanne Pereira; Sylvain Hassler; Saliha Hamek; César Boog; Nicolas Leroy; Marie-Catherine Beuscart-Zéphir; Madeleine Favre; Alain Venot; Catherine Duclos; Jean-Baptiste Lamy
Journal:  BMC Med Inform Decis Mak       Date:  2014-08-26       Impact factor: 2.796

8.  Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology.

Authors:  Chih-Cheng Hsiao; Mao-Meng Tiao; Chih-Cheng Chen
Journal:  BMC Med Educ       Date:  2016-11-14       Impact factor: 2.463

9.  Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.

Authors:  Silmara Rondon; Fernanda Chiarion Sassi; Claudia Regina Furquim de Andrade
Journal:  BMC Med Educ       Date:  2013-02-25       Impact factor: 2.463

10.  Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters.

Authors:  Isabel Del Cura-González; Juan A López-Rodríguez; Teresa Sanz-Cuesta; Ricardo Rodríguez-Barrientos; Jesús Martín-Fernández; Gloria Ariza-Cardiel; Elena Polentinos-Castro; Begoña Román-Crespo; Esperanza Escortell-Mayor; Milagros Rico-Blázquez; Virginia Hernández-Santiago; Amaya Azcoaga-Lorenzo; Elena Ojeda-Ruiz; Ana I González-González; José F Ávila-Tomas; Jaime Barrio-Cortés; José M Molero-García; Raul Ferrer-Peña; María Eugenia Tello-Bernabé; Mar Trujillo-Martín
Journal:  Implement Sci       Date:  2016-05-17       Impact factor: 7.327

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