Literature DB >> 15763827

The pediatric board game.

Paul R Ogershok1, Scott Cottrell.   

Abstract

A game was designed to further student learning in the field of pediatric medicine. This educational tool was designed in a board game format. Players advance through the board by answering questions correctly. A total of 400 questions were written with emphasis in content from core pediatric textbooks. Questions were created to encompass four increasingly difficult levels of play. The purpose of this study was to ascertain whether gaming can be a valuable learning experience. During clinical clerkships and rotations in pediatric medicine, both third-year medical students and residents played the game in small-group settings. To date, 37 medical students and 12 residents have completed a post-game survey with a standard 5-point Likert scale. Seven faculties have also played the game and completed the survey. The survey was designed to assess the extent to which students, residents and faculty understood the purpose of the game and agreed that it was a valuable learning experience. The data yielded descriptive statistics for preliminary evaluation of the game. The survey responses suggest that medical students, pediatric residents and faculty observed that the game was a practical and engaging learning experience. The students have universally given high scores to all 10 survey questions. The development of The Pediatric Board Game has been a successful endeavor in medical education. Both educators and learners agree that the board game is a creative and innovative educational tool. Future plans of study will help develop, refine and apply the game to advance students' knowledge of pediatric medicine.

Mesh:

Year:  2004        PMID: 15763827     DOI: 10.1080/01421590410001711553

Source DB:  PubMed          Journal:  Med Teach        ISSN: 0142-159X            Impact factor:   3.650


  7 in total

1.  Kalèdo, a new educational board-game, gives nutritional rudiments and encourages healthy eating in children: a pilot cluster randomized trial.

Authors:  Salvatore Amaro; Alessandro Viggiano; Anna Di Costanzo; Ida Madeo; Andrea Viggiano; Maria Ena Baccari; Elena Marchitelli; Maddalena Raia; Emanuela Viggiano; Sunil Deepak; Marcellino Monda; Bruno De Luca
Journal:  Eur J Pediatr       Date:  2006-05-30       Impact factor: 3.183

2.  Using gaming simulation to evaluate bioterrorism and emergency readiness education.

Authors:  Debra K Olson; Amy Scheller; Susan Larson; Linda Lindeke; Sandra Edwardson
Journal:  Public Health Rep       Date:  2010 May-Jun       Impact factor: 2.792

3.  Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

Authors:  Elie A Akl; Sameer Gunukula; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2010-03-25       Impact factor: 2.463

4.  ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.

Authors:  Kristoffer S Fjællingsdal; Christian A Klöckner
Journal:  Front Psychol       Date:  2017-06-28

5.  An educational board game for learning and teaching burn care: A preliminary evaluation.

Authors:  Alexander M Whittam; Whitney Chow
Journal:  Scars Burn Heal       Date:  2017-01-31

6.  PIPDeploy: Development and implementation of a gamified table top simulation exercise to strengthen national pandemic vaccine preparedness and readiness.

Authors:  Ioana Ghiga; Sol Richardson; Alba Maria Ropero Álvarez; Masaya Kato; Dhamari Naidoo; Satoko Otsu; Phuc Thi Nguyen; Phuong Nam Nguyen; Tim Nguyen
Journal:  Vaccine       Date:  2020-12-05       Impact factor: 3.641

7.  Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review.

Authors:  Allie H Dakroub; Jarrett J Weinberger; Diane L Levine
Journal:  Cureus       Date:  2022-03-03
  7 in total

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