Literature DB >> 18599125

Spatial calibration of an optical see-through head-mounted display.

Stuart J Gilson1, Andrew W Fitzgibbon, Andrew Glennerster.   

Abstract

We present here a method for calibrating an optical see-through head-mounted display (HMD) using techniques usually applied to camera calibration (photogrammetry). Using a camera placed inside the HMD to take pictures simultaneously of a tracked object and features in the HMD display, we could exploit established camera calibration techniques to recover both the intrinsic and extrinsic properties of the HMD (width, height, focal length, optic centre and principal ray of the display). Our method gives low re-projection errors and, unlike existing methods, involves no time-consuming and error-prone human measurements, nor any prior estimates about the HMD geometry.

Entities:  

Mesh:

Year:  2008        PMID: 18599125      PMCID: PMC2816817          DOI: 10.1016/j.jneumeth.2008.05.015

Source DB:  PubMed          Journal:  J Neurosci Methods        ISSN: 0165-0270            Impact factor:   2.390


  9 in total

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Authors:  P A Howarth
Journal:  Appl Ergon       Date:  1999-02       Impact factor: 3.661

2.  Accommodation, occlusion, and disparity matching are used to guide reaching: a comparison of actual versus virtual environments.

Authors:  G P Bingham; A Bradley; M Bailey; R Vinner
Journal:  J Exp Psychol Hum Percept Perform       Date:  2001-12       Impact factor: 3.332

3.  Systematic distortions of perceptual stability investigated using immersive virtual reality.

Authors:  Lili Tcheang; Stuart J Gilson; Andrew Glennerster
Journal:  Vision Res       Date:  2005-07       Impact factor: 1.886

4.  Focus cues affect perceived depth.

Authors:  Simon J Watt; Kurt Akeley; Marc O Ernst; Martin S Banks
Journal:  J Vis       Date:  2005-12-15       Impact factor: 2.240

5.  Depth of focus and visual recognition of imagery presented on simultaneously viewed displays: implications for head-mounted displays.

Authors:  Marc D Winterbottom; Robert Patterson; Byron J Pierce; Christine M Covas; Jennifer Winner
Journal:  Hum Factors       Date:  2007-10       Impact factor: 2.888

6.  Gaze angle: a possible mechanism of visual stress in virtual reality headsets.

Authors:  M Mon-Williams; A Plooy; R Burgess-Limerick; J Wann
Journal:  Ergonomics       Date:  1998-03       Impact factor: 2.778

Review 7.  Natural problems for stereoscopic depth perception in virtual environments.

Authors:  J P Wann; S Rushton; M Mon-Williams
Journal:  Vision Res       Date:  1995-10       Impact factor: 1.886

8.  Binocular vision in a virtual world: visual deficits following the wearing of a head-mounted display.

Authors:  M Mon-Williams; J P Wann; S Rushton
Journal:  Ophthalmic Physiol Opt       Date:  1993-10       Impact factor: 3.117

9.  Humans ignore motion and stereo cues in favor of a fictional stable world.

Authors:  Andrew Glennerster; Lili Tcheang; Stuart J Gilson; Andrew W Fitzgibbon; Andrew J Parker
Journal:  Curr Biol       Date:  2006-02-21       Impact factor: 10.834

  9 in total
  4 in total

1.  Cue combination for 3D location judgements.

Authors:  Ellen Svarverud; Stuart J Gilson; Andrew Glennerster
Journal:  J Vis       Date:  2010-01-12       Impact factor: 2.240

2.  An automated calibration method for non-see-through head mounted displays.

Authors:  Stuart J Gilson; Andrew W Fitzgibbon; Andrew Glennerster
Journal:  J Neurosci Methods       Date:  2011-05-19       Impact factor: 2.390

3.  A demonstration of 'broken' visual space.

Authors:  Ellen Svarverud; Stuart Gilson; Andrew Glennerster
Journal:  PLoS One       Date:  2012-03-29       Impact factor: 3.240

4.  Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error.

Authors:  Fabrizio Cutolo; Nadia Cattari; Umberto Fontana; Vincenzo Ferrari
Journal:  Front Robot AI       Date:  2020-12-04
  4 in total

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