Literature DB >> 10098817

Oculomotor changes within virtual environments.

P A Howarth1.   

Abstract

This paper discusses the oculomotor changes which might be expected to occur during immersion in a virtual environment whilst wearing a Head mounted display (HMD). To do so, it first examines the stimulus presented to the eyes, and then considers how this stimulus could affect the visual system. Theoretical analysis and empirical results from the use of three different HMDs point towards the same conclusion, that in this context a mismatch between the instrument inter-ocular distance (IOD) and the user's inter-pupillary distance is of little concern, unlike the mismatch between the instrument IOD and the inter-screen distance.

Mesh:

Year:  1999        PMID: 10098817     DOI: 10.1016/s0003-6870(98)00043-x

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  3 in total

1.  Spatial calibration of an optical see-through head-mounted display.

Authors:  Stuart J Gilson; Andrew W Fitzgibbon; Andrew Glennerster
Journal:  J Neurosci Methods       Date:  2008-05-27       Impact factor: 2.390

2.  Applying Virtual Reality to Audiovisual Speech Perception Tasks in Children.

Authors:  Maeve Salanger; Dawna Lewis; Timothy Vallier; Tessa McDermott; Andrew Dergan
Journal:  Am J Audiol       Date:  2020-04-06       Impact factor: 1.493

3.  Virtual Reality Is Sexist: But It Does Not Have to Be.

Authors:  Kay Stanney; Cali Fidopiastis; Linda Foster
Journal:  Front Robot AI       Date:  2020-01-31
  3 in total

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