Literature DB >> 7483313

Natural problems for stereoscopic depth perception in virtual environments.

J P Wann1, S Rushton, M Mon-Williams.   

Abstract

The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays.

Mesh:

Year:  1995        PMID: 7483313     DOI: 10.1016/0042-6989(95)00018-u

Source DB:  PubMed          Journal:  Vision Res        ISSN: 0042-6989            Impact factor:   1.886


  25 in total

1.  Lack of depth constancy for grasping movements in both virtual and real environments.

Authors:  Chiara Bozzacchi; Fulvio Domini
Journal:  J Neurophysiol       Date:  2015-08-12       Impact factor: 2.714

2.  Focus cues affect perceived depth.

Authors:  Simon J Watt; Kurt Akeley; Marc O Ernst; Martin S Banks
Journal:  J Vis       Date:  2005-12-15       Impact factor: 2.240

3.  Inaccurate representation of the ground surface beyond a texture boundary.

Authors:  Bing Wu; Zijiang J He; Teng Leng Ooi
Journal:  Perception       Date:  2007       Impact factor: 1.490

4.  Virtual reality hardware and graphic display options for brain-machine interfaces.

Authors:  Amar R Marathe; Holle L Carey; Dawn M Taylor
Journal:  J Neurosci Methods       Date:  2007-09-29       Impact factor: 2.390

5.  Three-dimensional virtual images modify the waveform of pupillary near response.

Authors:  Taisuke Matsuda; Yasuo Suzuki
Journal:  Jpn J Ophthalmol       Date:  2008-04-30       Impact factor: 2.447

6.  Calibrating grasp size and reach distance: interactions reveal integral organization of reaching-to-grasp movements.

Authors:  Rachel Coats; Geoffrey P Bingham; Mark Mon-Williams
Journal:  Exp Brain Res       Date:  2008-05-21       Impact factor: 1.972

7.  Spatial calibration of an optical see-through head-mounted display.

Authors:  Stuart J Gilson; Andrew W Fitzgibbon; Andrew Glennerster
Journal:  J Neurosci Methods       Date:  2008-05-27       Impact factor: 2.390

8.  Peripheral viewing during exposure to a 2D/3D video clip: effects on the human body.

Authors:  Masumi Takada; Yuta Fukui; Yasuyuki Matsuura; Motohiko Sato; Hiroki Takada
Journal:  Environ Health Prev Med       Date:  2014-12-24       Impact factor: 3.674

9.  User-centered virtual environment design for virtual rehabilitation.

Authors:  Cali M Fidopiastis; Albert A Rizzo; Jannick P Rolland
Journal:  J Neuroeng Rehabil       Date:  2010-02-19       Impact factor: 4.262

10.  Vergence driven accommodation with simulated disparity in myopia and emmetropia.

Authors:  Guido Maiello; Kristen L Kerber; Frank Thorn; Peter J Bex; Fuensanta A Vera-Diaz
Journal:  Exp Eye Res       Date:  2017-10-16       Impact factor: 3.467

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