| Literature DB >> 7483313 |
J P Wann1, S Rushton, M Mon-Williams.
Abstract
The use of virtual reality (VR) display systems has escalated over the last 5 yr and may have consequences for those working within vision research. This paper provides a brief review of the literature pertaining to the representation of depth in stereoscopic VR displays. Specific attention is paid to the response of the accommodation system with its cross-links to vergence eye movements, and to the spatial errors that arise when portraying three-dimensional space on a two-dimensional window. It is suggested that these factors prevent large depth intervals of three-dimensional visual space being rendered with integrity through dual two-dimensional arrays.Mesh:
Year: 1995 PMID: 7483313 DOI: 10.1016/0042-6989(95)00018-u
Source DB: PubMed Journal: Vision Res ISSN: 0042-6989 Impact factor: 1.886