Literature DB >> 16488879

Humans ignore motion and stereo cues in favor of a fictional stable world.

Andrew Glennerster1, Lili Tcheang, Stuart J Gilson, Andrew W Fitzgibbon, Andrew J Parker.   

Abstract

As we move through the world, our eyes acquire a sequence of images. The information from this sequence is sufficient to determine the structure of a three-dimensional scene, up to a scale factor determined by the distance that the eyes have moved. Previous evidence shows that the human visual system accounts for the distance the observer has walked and the separation of the eyes when judging the scale, shape, and distance of objects. However, in an immersive virtual-reality environment, observers failed to notice when a scene expanded or contracted, despite having consistent information about scale from both distance walked and binocular vision. This failure led to large errors in judging the size of objects. The pattern of errors cannot be explained by assuming a visual reconstruction of the scene with an incorrect estimate of interocular separation or distance walked. Instead, it is consistent with a Bayesian model of cue integration in which the efficacy of motion and disparity cues is greater at near viewing distances. Our results imply that observers are more willing to adjust their estimate of interocular separation or distance walked than to accept that the scene has changed in size.

Entities:  

Mesh:

Year:  2006        PMID: 16488879      PMCID: PMC2833396          DOI: 10.1016/j.cub.2006.01.019

Source DB:  PubMed          Journal:  Curr Biol        ISSN: 0960-9822            Impact factor:   10.834


  15 in total

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Authors:  E Brenner; J B Smeets
Journal:  Vision Res       Date:  2000       Impact factor: 1.886

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Authors:  T L Ooi; B Wu; Z J He
Journal:  Nature       Date:  2001-11-08       Impact factor: 49.962

3.  Perceived distance, shape and size.

Authors:  E Brenner; W J van Damme
Journal:  Vision Res       Date:  1999-03       Impact factor: 1.886

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Authors:  Robert A. Jacobs
Journal:  Trends Cogn Sci       Date:  2002-08-01       Impact factor: 20.229

5.  Systematic distortions of perceptual stability investigated using immersive virtual reality.

Authors:  Lili Tcheang; Stuart J Gilson; Andrew Glennerster
Journal:  Vision Res       Date:  2005-07       Impact factor: 1.886

6.  Systematic distortions of shape from stereopsis.

Authors:  E B Johnston
Journal:  Vision Res       Date:  1991       Impact factor: 1.886

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Authors:  W C Gogel
Journal:  Percept Psychophys       Date:  1990-08

8.  The imprecision of stereopsis.

Authors:  S P McKee; D M Levi; S F Bowne
Journal:  Vision Res       Date:  1990       Impact factor: 1.886

9.  Adaptation to telestereoscopic viewing measured by one-handed ball-catching performance.

Authors:  S J Judge; C M Bradford
Journal:  Perception       Date:  1988       Impact factor: 1.490

10.  Integration of depth modules: stereopsis and texture.

Authors:  E B Johnston; B G Cumming; A J Parker
Journal:  Vision Res       Date:  1993 Mar-Apr       Impact factor: 1.886

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  22 in total

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2.  Discerning nonrigid 3D shapes from motion cues.

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4.  Stereoscopy and the Human Visual System.

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7.  Suboptimality in Perceptual Decision Making.

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8.  Visual influence on path integration in darkness indicates a multimodal representation of large-scale space.

Authors:  Lili Tcheang; Heinrich H Bülthoff; Neil Burgess
Journal:  Proc Natl Acad Sci U S A       Date:  2011-01-03       Impact factor: 11.205

9.  A Methodological Framework for Assessing Social Presence in Music Interactions in Virtual Reality.

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Journal:  Front Psychol       Date:  2021-06-11

10.  An automated calibration method for non-see-through head mounted displays.

Authors:  Stuart J Gilson; Andrew W Fitzgibbon; Andrew Glennerster
Journal:  J Neurosci Methods       Date:  2011-05-19       Impact factor: 2.390

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