Literature DB >> 19742374

Young children's video/computer game use: relations with school performance and behavior.

Erin C Hastings1, Tamara L Karas, Adam Winsler, Erin Way, Amy Madigan, Shannon Tyler.   

Abstract

This study examined the amount and content of children's video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child's game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.

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Mesh:

Year:  2009        PMID: 19742374      PMCID: PMC3041171          DOI: 10.1080/01612840903050414

Source DB:  PubMed          Journal:  Issues Ment Health Nurs        ISSN: 0161-2840            Impact factor:   1.835


  28 in total

1.  How young children spend their time: television and other activities.

Authors:  A C Huston; J C Wright; J Marquis; S B Green
Journal:  Dev Psychol       Date:  1999-07

2.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

3.  Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?

Authors:  Jeanne B Funk; Heidi Bechtoldt Baldacci; Tracie Pasold; Jennifer Baumgardner
Journal:  J Adolesc       Date:  2004-02

4.  Early childhood television viewing and adolescent behavior: the recontact study.

Authors:  D R Anderson; A C Huston; K L Schmitt; D L Linebarger; J C Wright
Journal:  Monogr Soc Res Child Dev       Date:  2001

Review 5.  The role of media violence in violent behavior.

Authors:  L Rowell Huesmann; Laramie D Taylor
Journal:  Annu Rev Public Health       Date:  2006       Impact factor: 21.981

Review 6.  Children, adolescents, and the media: issues and solutions.

Authors:  V C Strasburger; E Donnerstein
Journal:  Pediatrics       Date:  1999-01       Impact factor: 7.124

7.  Deciding to defect: the effects of video-game violence on cooperative behavior.

Authors:  Brad E Sheese; William G Graziano
Journal:  Psychol Sci       Date:  2005-05

8.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

Review 9.  Current approaches to the assessment and management of anger and aggression in youth: a review.

Authors:  Christie S Blake; Vanya Hamrin
Journal:  J Child Adolesc Psychiatr Nurs       Date:  2007-11

10.  The Influence of Media Violence on Youth.

Authors:  Craig A Anderson; Leonard Berkowitz; Edward Donnerstein; L Rowell Huesmann; James D Johnson; Daniel Linz; Neil M Malamuth; Ellen Wartella
Journal:  Psychol Sci Public Interest       Date:  2003-12-01
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  11 in total

1.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

2.  Relations between physical activity, sedentary time, and body fat from childhood to adolescence: Do they differ by sex?

Authors:  Tonje Zahl-Thanem; Lars Wichstrøm; Silje Steinsbekk
Journal:  Int J Obes (Lond)       Date:  2022-06-03       Impact factor: 5.551

3.  Association of Screen Time With Internalizing and Externalizing Behavior Problems in Children 12 Years or Younger: A Systematic Review and Meta-analysis.

Authors:  Rachel Eirich; Brae Anne McArthur; Ciana Anhorn; Claire McGuinness; Dimitri A Christakis; Sheri Madigan
Journal:  JAMA Psychiatry       Date:  2022-05-01       Impact factor: 25.911

Review 4.  Screen media use and ADHD-related behaviors: Four decades of research.

Authors:  Ine Beyens; Patti M Valkenburg; Jessica Taylor Piotrowski
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

5.  Television, video game and social media use among children with ASD and typically developing siblings.

Authors:  Micah O Mazurek; Colleen Wenstrup
Journal:  J Autism Dev Disord       Date:  2013-06

6.  Do Your School Mates Influence How Long You Game? Evidence from the U.S.

Authors:  Aliaksandr Amialchuk; Ales Kotalik
Journal:  PLoS One       Date:  2016-08-05       Impact factor: 3.240

7.  Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.

Authors:  Adam Lobel; Rutger C M E Engels; Lisanne L Stone; William J Burk; Isabela Granic
Journal:  J Youth Adolesc       Date:  2017-02-21

Review 8.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14

9.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

10.  A Mobile Game (Safe City) Designed to Promote Children's Safety Knowledge and Behaviors: Protocol for a Randomized Controlled Trial.

Authors:  Rosa S Wong; Keith Ts Tung; Hiu Tung Wong; Frederick Kw Ho; Hing Sang Wong; King-Wa Fu; Ting Chuen Pong; Ko Ling Chan; Chun Bong Chow; Patrick Ip
Journal:  JMIR Res Protoc       Date:  2020-06-12
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