Literature DB >> 25722501

Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?

Alaina Brenick1, Alexandra Henning1, Melanie Killen1, Alexander O'Connor1, Michael Collins1.   

Abstract

The aim of this study was to assess adolescents' evaluations of, and reasoning about, gender stereotypes in video games. Female (N = 46) and male (N = 41), predominantly European-American, mean age = 19 years, were interviewed about their knowledge of game usage, awareness and evaluation of stereotypes, beliefs about the influences of games on the players, and authority jurisdiction over 3 different types of games: games with negative male stereotypes, and games with negative female stereotypes, and gender-neutral games. Gender differences were found for how participants evaluated these games. Males were more likely than females to find stereotypes acceptable. Results are discussed in terms of social reasoning, video game playing, and gender differences.

Entities:  

Keywords:  gender stereotypes; moral reasoning; video games

Year:  2007        PMID: 25722501      PMCID: PMC4338982          DOI: 10.1177/0044118X06295988

Source DB:  PubMed          Journal:  Youth Soc        ISSN: 0044-118X


  15 in total

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Journal:  Child Dev       Date:  1994-08

9.  A validity test of movie, television, and video-game ratings.

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  1 in total

1.  Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescents' Perspectives.

Authors:  Alexandra Henning; Alaina Brenick; Melanie Killen; Alexander O'Connor; Michael J Collins
Journal:  Child Youth Environ       Date:  2009
  1 in total

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