Literature DB >> 24288435

Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Yvonne H C Yau1, Michael J Crowley, Linda C Mayes, Marc N Potenza.   

Abstract

Internet use and video-game playing are experiencing rapid growth among both youth and adult populations. Research suggests that a minority of users experience symptoms traditionally associated with substance-related addictions. Mental health professionals, policy makers and the general public continue to debate the issue of Internet addiction (IA) and problematic video-game playing (PVG). This review identifies existing studies into the clinical and biological characteristics of these disorders that may help guide decisions as to whether or not IA and PVG should be grouped together with substance use disorders (SUDs).

Entities:  

Keywords:  Classification; Growth and development; Internet addiction; Neurobiology; Prevalence; Substance use disorder; Video-games

Year:  2012        PMID: 24288435      PMCID: PMC3840433     

Source DB:  PubMed          Journal:  Minerva Psichiatr        ISSN: 0374-9320


  143 in total

1.  Reward drive and rash impulsiveness as dimensions of impulsivity: implications for substance misuse.

Authors:  Sharon Dawe; Matthew J Gullo; Natalie J Loxton
Journal:  Addict Behav       Date:  2004-09       Impact factor: 3.913

2.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

3.  Proposed diagnostic criteria of Internet addiction for adolescents.

Authors:  Chih-Hung Ko; Ju-Yu Yen; Cheng-Chung Chen; Sue-Huei Chen; Cheng-Fang Yen
Journal:  J Nerv Ment Dis       Date:  2005-11       Impact factor: 2.254

4.  Gender differences in the mesocorticolimbic system during computer game-play.

Authors:  Fumiko Hoeft; Christa L Watson; Shelli R Kesler; Keith E Bettinger; Allan L Reiss
Journal:  J Psychiatr Res       Date:  2008-01-14       Impact factor: 4.791

5.  A study of time management: the correlation between video game usage and academic performance markers.

Authors:  Vivek Anand
Journal:  Cyberpsychol Behav       Date:  2007-08

6.  Human aggression.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Annu Rev Psychol       Date:  2002       Impact factor: 24.137

7.  "Nintendinitis".

Authors:  J Casanova; J Casanova
Journal:  J Hand Surg Am       Date:  1991-01       Impact factor: 2.230

8.  Commentary on Van Rooij et al. (2011):‘Gaming addiction’ – a psychiatric disorder or not?

Authors:  Nancy M Petry
Journal:  Addiction       Date:  2011-01       Impact factor: 6.526

9.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

10.  A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors.

Authors:  Teena Willoughby
Journal:  Dev Psychol       Date:  2008-01
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  25 in total

1.  Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.

Authors:  Eric Lis; Carl Chiniara; Megan A Wood; Robert Biskin; Richard Montoro
Journal:  Psychiatr Q       Date:  2016-06

Review 2.  A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications.

Authors:  Guangheng Dong; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2014-07-17       Impact factor: 4.791

3.  Problematic Internet use, well-being, self-esteem and self-control: Data from a high-school survey in China.

Authors:  Songli Mei; Yvonne H C Yau; Jingxin Chai; Jinhua Guo; Marc N Potenza
Journal:  Addict Behav       Date:  2016-05-12       Impact factor: 3.913

4.  Non-substance addictive behaviors in the context of DSM-5.

Authors:  Marc N Potenza
Journal:  Addict Behav       Date:  2013-09-29       Impact factor: 3.913

Review 5.  Gambling disorder and other behavioral addictions: recognition and treatment.

Authors:  Yvonne H C Yau; Marc N Potenza
Journal:  Harv Rev Psychiatry       Date:  2015 Mar-Apr       Impact factor: 3.732

6.  Decreased functional connectivity in an executive control network is related to impaired executive function in Internet gaming disorder.

Authors:  Guangheng Dong; Xiao Lin; Marc N Potenza
Journal:  Prog Neuropsychopharmacol Biol Psychiatry       Date:  2014-10-29       Impact factor: 5.067

7.  Problematic Internet Use, Mental Health and Impulse Control in an Online Survey of Adults.

Authors:  Yvonne H C Yau; Marc N Potenza; Marney A White
Journal:  J Behav Addict       Date:  2013       Impact factor: 6.756

8.  Relationships between problematic internet use and problem-gambling severity: findings from a high-school survey.

Authors:  Yvonne H C Yau; Corey E Pilver; Marvin A Steinberg; Loreen J Rugle; Rani A Hoff; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  Addict Behav       Date:  2013-10-08       Impact factor: 3.913

Review 9.  Adolescents and the internet: what mental health clinicians need to know.

Authors:  Malak Rafla; Nicholas J Carson; Sandra M DeJong
Journal:  Curr Psychiatry Rep       Date:  2014-09       Impact factor: 5.285

10.  Moderator effect of sex in the clustering of treatment-seeking patients with gambling problems.

Authors:  Susana Jiménez-Murcia; Roser Granero; Mònica Giménez; Amparo Del Pino-Gutiérrez; Gemma Mestre-Bach; Teresa Mena-Moreno; Laura Moragas; Marta Baño; Jéssica Sánchez-González; Marta de Gracia; Isabel Baenas-Soto; S Fabrizio Contaldo; Eduardo Valenciano-Mendoza; Bernat Mora-Maltas; Hibai López-González; José M Menchón; Fernando Fernández-Aranda
Journal:  Neuropsychiatr       Date:  2020-03-03
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