Literature DB >> 18006069

Virtual reality hardware and graphic display options for brain-machine interfaces.

Amar R Marathe1, Holle L Carey, Dawn M Taylor.   

Abstract

Virtual reality hardware and graphic displays are reviewed here as a development environment for brain-machine interfaces (BMIs). Two desktop stereoscopic monitors and one 2D monitor were compared in a visual depth discrimination task and in a 3D target-matching task where able-bodied individuals used actual hand movements to match a virtual hand to different target hands. Three graphic representations of the hand were compared: a plain sphere, a sphere attached to the fingertip of a realistic hand and arm, and a stylized pacman-like hand. Several subjects had great difficulty using either stereo monitor for depth perception when perspective size cues were removed. A mismatch in stereo and size cues generated inappropriate depth illusions. This phenomenon has implications for choosing target and virtual hand sizes in BMI experiments. Target-matching accuracy was about as good with the 2D monitor as with either 3D monitor. However, users achieved this accuracy by exploring the boundaries of the hand in the target with carefully controlled movements. This method of determining relative depth may not be possible in BMI experiments if movement control is more limited. Intuitive depth cues, such as including a virtual arm, can significantly improve depth perception accuracy with or without stereo viewing.

Entities:  

Mesh:

Year:  2007        PMID: 18006069      PMCID: PMC3127545          DOI: 10.1016/j.jneumeth.2007.09.025

Source DB:  PubMed          Journal:  J Neurosci Methods        ISSN: 0165-0270            Impact factor:   2.390


  24 in total

Review 1.  Brain-computer interfaces for communication and control.

Authors:  Jonathan R Wolpaw; Niels Birbaumer; Dennis J McFarland; Gert Pfurtscheller; Theresa M Vaughan
Journal:  Clin Neurophysiol       Date:  2002-06       Impact factor: 3.708

2.  Differential representation of perception and action in the frontal cortex.

Authors:  Andrew B Schwartz; Daniel W Moran; G Anthony Reina
Journal:  Science       Date:  2004-01-16       Impact factor: 47.728

3.  Information conveyed through brain-control: cursor versus robot.

Authors:  Dawn M Taylor; Stephen I Helms Tillery; Andrew B Schwartz
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2003-06       Impact factor: 3.802

4.  True three-dimensional displays that allow viewers to dynamically shift accommodation, bringing objects displayed at different viewing distances into and out of focus.

Authors:  Brian T Schowengerdt; Eric J Seibel
Journal:  Cyberpsychol Behav       Date:  2004-12

5.  An advanced neuroprosthesis for restoration of hand and upper arm control using an implantable controller.

Authors:  P Hunter Peckham; Kevin L Kilgore; Michael W Keith; Anne M Bryden; Niloy Bhadra; Fred W Montague
Journal:  J Hand Surg Am       Date:  2002-03       Impact factor: 2.230

Review 6.  Developing visual systems and exposure to virtual reality and stereo displays: some concerns and speculations about the demands on accommodation and vergence.

Authors:  S K Rushton; P M Riddell
Journal:  Appl Ergon       Date:  1999-02       Impact factor: 3.661

Review 7.  Natural problems for stereoscopic depth perception in virtual environments.

Authors:  J P Wann; S Rushton; M Mon-Williams
Journal:  Vision Res       Date:  1995-10       Impact factor: 1.886

8.  On the relations between the direction of two-dimensional arm movements and cell discharge in primate motor cortex.

Authors:  A P Georgopoulos; J F Kalaska; R Caminiti; J T Massey
Journal:  J Neurosci       Date:  1982-11       Impact factor: 6.167

Review 9.  Virtual environments for motor rehabilitation: review.

Authors:  Maureen K Holden
Journal:  Cyberpsychol Behav       Date:  2005-06

10.  Instant neural control of a movement signal.

Authors:  Mijail D Serruya; Nicholas G Hatsopoulos; Liam Paninski; Matthew R Fellows; John P Donoghue
Journal:  Nature       Date:  2002-03-14       Impact factor: 49.962

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  2 in total

1.  A training platform for many-dimensional prosthetic devices using a virtual reality environment.

Authors:  David Putrino; Yan T Wong; Adam Weiss; Bijan Pesaran
Journal:  J Neurosci Methods       Date:  2014-04-13       Impact factor: 2.390

2.  Viewing medium affects arm motor performance in 3D virtual environments.

Authors:  Sandeep K Subramanian; Mindy F Levin
Journal:  J Neuroeng Rehabil       Date:  2011-06-30       Impact factor: 4.262

  2 in total

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