| Literature DB >> 36186944 |
Hasan Maulahela1, Nagita Gianty Annisa2, Tiffany Konstantin2, Ari Fahrial Syam3, Roy Soetikno3.
Abstract
Simulation-based mastery learning (SBML) is an emerging form of competency-based training that has been proposed as the next standard method for procedural task training, including that in gastrointestinal endoscopy. Current basic gastrointestinal endoscopy training relies on the number of procedures performed, and it has been criticized for its lack of objective standards that result in variable skills among trainees and its association with patient safety risk. Thus, incorporating simulators into a competency-based curriculum seems ideal for gastrointestinal endoscopy training. The curriculum for SBML in gastrointestinal endoscopy is currently being developed and has promising potential to translate into the clinical performance. Unlike the present apprenticeship model of "see one, do one, teach one," SBML integrates a competency-based curriculum with specific learning objectives alongside simulation-based training. This allows trainees to practice essential skills repeatedly, receive feedback from experts, and gradually develop their abilities to achieve mastery. Moreover, trainees and trainers need to understand the learning targets of the program so that trainees can focus their learning on the necessary skills and trainers can provide structured feedback based on the expected outcomes. In addition to learning targets, an assessment plan is essential to provide trainees with future directions for their improvement and ensure patient safety by issuing a passing standard. Finally, the SBML program should be planned and managed by a specific team and conducted within a developed and tested curriculum. This review discusses the current state of gastrointestinal endoscopy training and the role of SBML in that field. ©The Author(s) 2022. Published by Baishideng Publishing Group Inc. All rights reserved.Entities:
Keywords: Competency-based education; Curriculum; Education; Endoscopy; Mastery learning; Simulation training
Year: 2022 PMID: 36186944 PMCID: PMC9516469 DOI: 10.4253/wjge.v14.i9.512
Source DB: PubMed Journal: World J Gastrointest Endosc
Development of endoscopy simulators
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| Telleman | Erlangen-Nuremberg University Clinic | 1974 | An anatomical model of the esophagus, stomach, and duodenum used to train for endoscopic maneuvers |
| Williams | Imperial College/St Mark’s Hospital | 1980 | An anatomical model of the colon to train for angling maneuver in the organ |
| Constant supervision is needed because trainees could damage the endoscope by excessive maneuvering | |||
| The appearance of the colon surface is not realistic in the model | |||
| Classen and Ruppin[ | Imperial College/St Mark’s Hospital | 1980 | More realistic control compared to previous models as the endoscope can be rotated, and endoscope insertion and withdrawal can be detected |
| Integrated with a monitor showing live simulation | |||
| The length of the endoscope that can be inserted is limited | |||
| Williams | Imperial College/St Mark’s Hospital | 1985 | The endoscope can be fully inserted |
| A sensation of resistance and an audio simulation that mimics patient’s complaints are included | |||
| Still unrealistic | |||
| Long and Kalloo[ | Immersion Medical | 2001 | Provides an opportunity to practice various procedures, including biopsy |
| Provides immediate feedback | |||
| Realistic simulation as a sensation of resistance and contraction is included | |||
| Koch | Simbionix | 2008 | Provides realistic simulation |
| Can be used to practice endoscopic maneuvers | |||
| Can distinguish between the ability level of endoscopy experts and intermediate level | |||
| Triantafyllou[ | CAE Healthcare | 2013 | Can be accompanied by the patient’s history and various clinical parameters that can change during the endoscopy by the participant |
| Combines endoscopic procedures with virtual backgrounds |
Minimum number of trainings needed to achieve competence in different procedures according to gastroenterology associations
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| European Diploma of Gastroenterology[ | 300 | 100 | 150 |
| ASGE[ | 130 | 140 | 200 |
| SAGES[ | 35 | 50 | - |
| Korean Society of Gastrointestinal Endoscopy[ | 1000 | 150 | 30 |
| British Society of Gastroenterology[ | 300 | 100 | 150 |
ASGE: American Society for Gastrointestinal Endoscopy; EGD: Esophagogastroduodenoscopy; ERCP: Endoscopic retrograde cholangiopancreatography; SAGES: Society of American Gastrointestinal and Endoscopic Surgeons.
Studies on simulation-based endoscopy training
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| Ferlitsch | Prospective randomized trial | 13 endoscopy trainees were divided into two groups: simulator training and no simulator training | Simulator-trained group had better skills, shorter scope insertion time, and fewer adverse events |
| Giulio | Prospective randomized trial | 22 fellows with no experience in endoscopy were divided into two groups: preclinical training with computer-based simulator and no preclinical training | The first group performed a more complete procedure, required less assistance, and was assessed as better by the instructor |
| Cohen | Prospective randomized trial | 45 1st-yr GI fellows were divided into two groups: unsupervised simulator training using GI mentor and no simulator | Fellows in the simulator group had significantly higher objective competency rates during the first 100 cases. Fellows who underwent GI mentor training performed significantly better during the early phase of real colonoscopy training |
| Shirai | Prospective randomized trial | 10 trainees were divided into two groups: simulator and non-simulator | 5 h of simulator training improved EGD performance |
| Ferlitsch | Prospective randomized trial | 28 internal medicine residents were divided into two groups: simulator-trained before conventional training and conventional training only | Virtual simulator training improved technical accuracy during the early and mid-term phase of training, thus reducing the time needed to reach technical competency. However, the clinical effect is limited |
| Haycock | Prospective randomized trial | 36 novice colonoscopists were divided into two groups: simulator training and patient-based training | Simulator-trained group performance matched the patient-based group performance, and showed superior technical skills on simulated cases |
| Ende | Prospective randomized trial | Residents with no previous experience in endoscopy were divided into three groups: clinical and simulator training, clinical training only, and simulator training only | First group showed better results than the other groups. Third group showed a shorter procedure duration |
| Qiao | Systematic review | Fifteen studies comparing virtual colonoscopy or gastroscopy training with other intervention were analyzed | Virtual endoscopy simulator training might be effective for gastroscopy, but no data are available for colonoscopy |
| Singh | Systematic review and meta-analysis | Thirty-nine articles, including twenty-one randomized trials on simulation-based training in gastrointestinal endoscopy were analyzed | Simulation-based training significantly enhanced the skills of trainees, reduced the time needed to finish a procedure, and improved patient outcomes |
| Ekkelenkamp | Systematic review | Twenty-three studies on simulator training and learning curves, including seventeen randomized controlled trials, were analyzed | Validated VR simulator training in the early phase accelerated the learning of practical skills. Assessment of performance level on GI endoscopy procedures should be done continuously with validated assessment tool, rather than threshold number |
| Mahmood | Systematic review | Twenty-one randomized controlled trials on VR simulation in endoscopy training were analyzed | VR simulation showed improved skills in all areas at the beginning of learning; nonetheless it was not effective as a replacement for conventional training |
| Khan | Systematic review | Eighteen trials on endoscopic procedures were analyzed | VR-based training in combination with conventional training showed superior result over VR training alone. Evidence was inconclusive regarding whether VR-based training can replace conventional training |
| Smith | Systematic review and meta-analysis | Twenty-four studies on simulation of EGD, colonoscopy, ERCP, flexible sigmoidoscopy, or hemostasis procedures were analyzed | Likely positive impact of simulation training on patient comfort, cecal and biliary intubation. However, studies on the effect of simulation training are small and have a short follow-up time |
| Zhang | Systematic review | Twenty-two studies on endoscopy VR simulation training were analyzed | VR simulation training resulted in comparable or significantly better performance than clinical training, no training, other types of simulation, and another form of VR |
GI: Gastrointestinal; ERCP: Endoscopic retrograde cholangiopancreatography; EGD, Esophagogastroduodenoscopy; VR: Virtual reality.
Figure 1Stages in simulation-based mastery learning. Simulation-based mastery learning begins with a pretest to assess trainees’ initial knowledge and abilities. Subsequently, trainees will undergo simulation based-training with formative assessment to direct their training. Lastly, trainees will be evaluated for competency through summative assessment (posttest) according to the minimum passing standards. Trainees who pass the test can advance to the next stage of training, while those who do not pass must receive additional training and practice until they meet the minimum passing standards.