| Literature DB >> 30622373 |
Tahrin Mahmood1, Michael Anthony Scaffidi1, Rishad Khan1, Samir Chandra Grover2.
Abstract
Virtual reality simulation is becoming the standard when beginning endoscopic training. It offers various benefits including learning in a low-stakes environment, improvement of patient safety and optimization of valuable endoscopy time. This is a review of the evidence surrounding virtual reality simulation and its efficacy in teaching endoscopic techniques. There have been 21 randomized controlled trials (RCTs) that have investigated virtual reality simulation as a teaching tool in endoscopy. 10 RCTs studied virtual reality in colonoscopy, 3 in flexible sigmoidoscopy, 5 in esophagogastroduodenoscopy, and 3 in endoscopic retrograde cholangiopancreatography. RCTs reported many outcomes including distance advanced in colonoscopy, comprehensive assessment of technical and non-technical skills, and patient comfort. Generally, these RCTs reveal that trainees with virtual reality simulation based learning improve in all of these areas in the beginning of the learning process. Virtual reality simulation was not effective as a replacement of conventional teaching methods. Additionally, feedback was shown to be an essential part of the learning process. Overall, virtual reality endoscopic simulation is emerging as a necessary augment to conventional learning given the ever increasing importance of patient safety and increasingly valuable endoscopy time; although work is still needed to study the nuances surrounding its integration into curriculum.Entities:
Keywords: Clinical competence/standards; Competency-based medical education; Educational measurement; Endoscopy; Gastrointestinal/education; Gastrointestinal/standards; Simulation
Mesh:
Year: 2018 PMID: 30622373 PMCID: PMC6319131 DOI: 10.3748/wjg.v24.i48.5439
Source DB: PubMed Journal: World J Gastroenterol ISSN: 1007-9327 Impact factor: 5.742
Figure 1Progression of learning in the apprenticeship model. The apprenticeship model relies on the trainee modelling after an expert, followed by experimentation and approximation that eventually lead to increased autonomy, adaptation to new problems and eventual mastery.
Summary of randomized controlled trials
| Flexible Sigmoidoscopy | |||
| Tuggy et al[ | 10 | Group 1: VR simulation | Group 1 performed better: Faster mean completion time (323 s |
| Group 2: No simulation | |||
| Gerson et al[ | 16 | Group 1: VR simulation | Group 1 performed worse: Lower mean score (2.9 |
| Group 2: Conventional teaching | |||
| Sedlack et al[ | 38 | Group 1: VR simulation | Group 1 performed better: Higher patient comfort; procedural skills (independence, identifying pathology, landmarks, performing biopsies, adequate visualization) did not differ |
| Group 2: Conventional teaching | |||
| Colonoscopy | |||
| Sedlack et al[ | 8 | Group 1: VR simulation | Group 1 performed better in first 30 procedures: High depth of unassisted insertion, higher % of procedures completed independently (64.1% |
| Group 2: No simulation | |||
| Ahlberg et al[ | 12 | Group 1: VR simulation | Group 1 performed better: Higher rates of insertion to cecum (52% |
| Group 2: No simulation | |||
| Cohen et al[ | 45 | Group 1: VR simulation | Group 1 performed better: Higher competence scores as judged by ability to reach the transverse colon and cecum without assistance (92.7% |
| Group 2: No simulation | |||
| Park et al[ | 24 | Group 1: VR simulation | Group 1 performed better: Higher global ratings (17.9 |
| Group 2: No simulation | |||
| Yi et al[ | 11 | Group 1: VR simulation | Group 1 performed better: Higher scores during colonoscopy. Higher number of procedures completed independently (76% |
| Group 2: No simulation | |||
| Haycock et al[ | 36 | Group 1: VR simulation | Group 1 performed better: Higher completion rates (95% |
| Group 2: Conventional teaching | |||
| McIntosh et al[ | 18 | Group 1: VR simulation | Group 1 performed better: Less instances of requiring assistance (1.94 |
| Group 2: No simulation | |||
| Gomez et al[ | 27 | Group 1: VR simulation + benchtop simulation | Group 1 and 2 improved: Performed better on post-test compared to pre-test through Global Assessment of Gastrointestinal Endoscopic Skills tool (navigation, strategies, clear lumen and quality of examination) |
| Group 2: VR simulation | |||
| Group 3: Benchtop simulation | |||
| Grover et al[ | 33 | Group 1: Self-regulated learning with VR simulation | Group 1 and 2 improved; Group 2 performed better: Both groups improved on colonoscopy-specific performance; Group 2 performed better based on Joint Advisory Group on GI Endoscopy’s Direct Observation of Procedural Skills Tool (JAG DOPS), had better communication rating, and better integrated global rating |
| Group 2: Structured curriculum with VR simulation | |||
| Grover et al[ | 37 | Group 1: Progressive learning with VR simulation | Group 1 performed better: Higher JAG DOPS score, communication and integrated global rating |
| Group 2: Non-progressive learning with benchtop simulator | |||
| Esophagogastroduodenoscopy | |||
| Di Giulio et al[ | 22 | Group 1: VR simulation | Group 1 performed better: Higher number of completed procedures (87.8% |
| Group 2: No simulation | |||
| Sedlack et al[ | 8 | Group 1: VR simulation | Group 1 performed worse: Lower patient comfort (5 |
| Group 2: No simulation | |||
| Shirai et al[ | 20 | Group 1: VR simulation + Conventional teaching | Group 1 performed better: Required less direct assistance (8.6% |
| Group 2: Conventional teaching | |||
| Ferlitsch et al[ | 28 | Group 1: VR simulation | Group 1 performed better: Decreased total time to reach duodenum (239 s |
| Group 2: No simulation | |||
| Ende et al[ | 29 | Group 1: VR simulation + Conventional teaching | Group 1 and 2 improved: Improvement in time within group (195 s |
| Group 2: Conventional teaching | All groups showed improvement in post-intervention manual skills test score. | ||
| Group 3: VR simulation alone | None of the other outcomes reached statistical significance, such as time to intubate esophagus | ||
| Endoscopic retrograde cholangiopancreatography (ERCP) | |||
| Lim et al[ | 16 | Group 1: Mechanical simulator | Group 1 performed better: Improved cannulation rates (47.1% |
| Group 2: No simulator | |||
| Liao et al[ | 16 | Group 1: Mechanical simulator | Group 1 performed better: Improved cannulation rates (73.25% |
| Group 2: No simulator | |||
| Meng et al[ | 5 | Group 1: Mechanical simulator | Group 1 performed better: Improved cannulation rates (79.4% |
| Group 2: No simulator | |||
Summary of 21 randomized controlled trials investigating endoscopic techniques, including flexible sigmoidoscopy, colonoscopy, organic gastrointestinal disease and endoscopic retrograde cholangiopancreatography, including sample size, groups in the study and summary of results. Conventional training refers to the apprenticeship model.