Literature DB >> 33492234

Serious Games for Improving Technical Skills in Medicine: Scoping Review.

Tycho Joan Olgers1, Anne Akke Bij de Weg1, Jan Cornelis Ter Maaten1.   

Abstract

BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most games have not been completely validated.
OBJECTIVE: This scoping review aimed to evaluate the current use of serious games for improving technical skills in medicine and to determine their current validation state using a validation framework specifically designed for serious games.
METHODS: We used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) guidelines. A multidatabase search strategy was adopted, after which a total of 17 publications were included in this review.
RESULTS: These 17 publications described five different serious games for improving technical skills. We discuss these games in detail and report about their current validation status. Only one game was almost fully validated. We also discuss the different frameworks that can be used for validation of serious games.
CONCLUSIONS: Serious games are not extensively used for improving technical skills in medicine, although they may represent an attractive alternative way of learning. The validation of these games is mostly incomplete. Additionally, several frameworks for validation exist, but it is unknown which one is the best. This review may assist game developers or educators in validating serious games. ©Tycho Joan Olgers, Anne Akke bij de Weg, Jan Cornelis ter Maaten. Originally published in JMIR Serious Games (http://games.jmir.org), 25.01.2021.

Entities:  

Keywords:  serious games; technical skills; ultrasound skills; validity of serious games

Year:  2021        PMID: 33492234     DOI: 10.2196/24093

Source DB:  PubMed          Journal:  JMIR Serious Games            Impact factor:   4.143


  2 in total

1.  A Novel Approach for Engagement in Team Training in High-Technology Surgery: The Robotic-Assisted Surgery Olympics.

Authors:  Tara N Cohen; Jennifer T Anger; Falisha F Kanji; Jennifer Zamudio; Elise DeForest; Connor Lusk; Ray Avenido; Christine Yoshizawa; Stephanie Bartkowicz; Lynne S Nemeth; Ken Catchpole
Journal:  J Patient Saf       Date:  2022-07-07       Impact factor: 2.243

2.  The validation of a serious game for teaching ultrasound skills.

Authors:  T J Olgers; J M van Os; H R Bouma; J C Ter Maaten
Journal:  Ultrasound J       Date:  2022-07-23
  2 in total

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