Literature DB >> 11547219

Evaluation of microcomputer nutritional teaching games in 1,876 children at school.

M C Turnin1, M T Tauber, O Couvaras, B Jouret, C Bolzonella, O Bourgeois, J C Buisson, D Fabre, A Cance-Rouzaud, J P Tauber, H Hanaire-Broutin.   

Abstract

OBJECTIVE: We evaluated in a prospective study microcomputer nutritional teaching games and their contribution to the children's acquisition of nutritional knowledge and improvement of eating habits.
MATERIAL AND METHODS: One thousand eight hundred seventy-six children aged 7-12 years took part in this study at school. All 16 schools of the same school district were randomized into two groups: games group and control group, both receiving conventional nutritional teaching by their teachers. The children in the games group played computer games during the conventional nutritional teaching period (2 hours a week for 5 weeks). At completion of the study, dietetic knowledge and dietary records were evaluated in both groups.
RESULTS: Dietary knowledge tests results were better in the games group (p<0.001). The children in the games group had a significantly better balanced diet for an energy intake of about 1900 kilocalories: more carbohydrate (46.4 +/- 0.2% vs 45.7 +/- 0.2%, p<0.05), less fat (37.1 +/- 0.1% vs 37.6 +/- 0.2%, p<0.05), less protein (16.5 +/- 0.1% vs 16.7 +/- 0.1%, p<0.05), less saccharose (11.5 +/- 0.1% vs 12.2 +/- 0.2%, p<0.001), more calcium (p<0.001) and more fiber (p<0.05). The games group had a better snack at 10 a.m., a less copious lunch and less nibbling (p<0.001).
CONCLUSION: The children in the games group had slightly but significantly better nutritional knowledge and dietary intake compared to children in the control group. Using our micro computer nutritional teaching games at school provides an additional and modern support to conventional teaching.

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Year:  2001        PMID: 11547219

Source DB:  PubMed          Journal:  Diabetes Metab        ISSN: 1262-3636            Impact factor:   6.041


  21 in total

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2.  Celebratory health technology.

Authors:  Andrea Grimes Parker; Richard Harper; Rebecca E Grinter
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

3.  Kalèdo, a new educational board-game, gives nutritional rudiments and encourages healthy eating in children: a pilot cluster randomized trial.

Authors:  Salvatore Amaro; Alessandro Viggiano; Anna Di Costanzo; Ida Madeo; Andrea Viggiano; Maria Ena Baccari; Elena Marchitelli; Maddalena Raia; Emanuela Viggiano; Sunil Deepak; Marcellino Monda; Bruno De Luca
Journal:  Eur J Pediatr       Date:  2006-05-30       Impact factor: 3.183

4.  Kaledo, a board game for nutrition education of children and adolescents at school: cluster randomized controlled trial of healthy lifestyle promotion.

Authors:  Alessandro Viggiano; Emanuela Viggiano; Anna Di Costanzo; Andrea Viggiano; Eleonora Andreozzi; Vincenzo Romano; Ines Rianna; Claudia Vicidomini; Giuliana Gargano; Lucia Incarnato; Celeste Fevola; Pietro Volta; Caterina Tolomeo; Giuseppina Scianni; Caterina Santangelo; Roberta Battista; Marcellino Monda; Adela Viggiano; Bruno De Luca; Salvatore Amaro
Journal:  Eur J Pediatr       Date:  2014-07-22       Impact factor: 3.183

Review 5.  A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention.

Authors:  Amy Shirong Lu; Hadi Kharrazi; Fardad Gharghabi; Debbe Thompson
Journal:  Games Health J       Date:  2013-06

6.  Effect of a novel video game on stroke knowledge of 9- to 10-year-old, low-income children.

Authors:  Olajide Williams; Mindy F Hecht; Alexandra L DeSorbo; Saima Huq; James M Noble
Journal:  Stroke       Date:  2014-01-30       Impact factor: 7.914

7.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

8.  An educational video game for nutrition of young people: Theory and design.

Authors:  Tracey Ledoux; Melissa Griffith; Debbe Thompson; Nga Nguyen; Kathy Watson; Janice Baranowski; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Simul Gaming       Date:  2016-02-17

Review 9.  Electronic media-based health interventions promoting behavior change in youth: a systematic review.

Authors:  Kimberly Hieftje; E Jennifer Edelman; Deepa R Camenga; Lynn E Fiellin
Journal:  JAMA Pediatr       Date:  2013-06       Impact factor: 16.193

Review 10.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19
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