Literature DB >> 25912520

Effects of the Quest to Lava Mountain Computer Game on Dietary and Physical Activity Behaviors of Elementary School Children: A Pilot Group-Randomized Controlled Trial.

Shreela V Sharma, Ross Shegog, Joanne Chow, Carrie Finley, Mike Pomeroy, Carolyn Smith, Deanna M Hoelscher.   

Abstract

BACKGROUND: Computer-based educational games present an opportunity for health education in school; however, their feasibility in school settings and effectiveness in changing behavior are poorly understood.
OBJECTIVE: To evaluate the feasibility, acceptability, and effects of the Quest to Lava Mountain (QTLM) computer game on dietary behaviors, physical activity behaviors, and psychosocial factors among ethnically diverse children in Texas.
DESIGN: Quasi-experimental group-randomized controlled trial conducted during the 2012-2013 school year. PARTICIPANTS/
SETTING: A total of 107 children in fourth and fifth grade consented. There was an attrition rate of 8.8% with a final sample size of 44 children in three intervention schools, and a sample of 50 children in three comparison schools. Dietary intake was measured using two random 24-hour recalls, whereas child self-report surveys measured diet, physical activity, and psychosocial factors before and after the intervention. Process data on QTLM usability and back-end server data on QTLM exposure and progress achieved were collected. INTERVENTION: QTLM was implemented as part of the in-school or afterschool program. Recommended game exposure duration was 90 min/wk for 6 weeks. STATISTICAL ANALYSIS: Analysis of covariance or logistic regression models evaluated effects of QTLM on diet, physical activity, and psychosocial factors. Post hoc exploratory analysis examined the changes before and after the intervention in outcome variables among children in the intervention group. Significance was set at P<0.05.
RESULTS: Children played an average of 274±110 minutes (approximately 4.6 hours) of QTLM during the 6 weeks (51% of recommended dosage). Compared with the comparison group, children in the intervention group reported decreased sugar consumption (P=0.021) and higher nutrition/physical activity attitudes (P=0.041) pre- to postintervention. There were no significant effects of QTLM on physical activity. However, post hoc analysis showed that higher QTLM exposure and gaming progress was associated with increased frequency of physical activity (P<0.05).
CONCLUSIONS: QTLM has some promising acceptability and initial effects on diet and physical activity behaviors among children in elementary school.
Copyright © 2015 Academy of Nutrition and Dietetics. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Computer games; Dietary habits; Elementary school children; Nutrition education; School-based health promotion

Mesh:

Year:  2015        PMID: 25912520     DOI: 10.1016/j.jand.2015.02.022

Source DB:  PubMed          Journal:  J Acad Nutr Diet        ISSN: 2212-2672            Impact factor:   4.910


  13 in total

1.  The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial.

Authors:  Ing-Chau Chang; Cheng-Ying Yang; Chin-En Yen
Journal:  JMIR Serious Games       Date:  2022-07-01       Impact factor: 3.364

Review 2.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19

Review 3.  Strategies for enhancing the implementation of school-based policies or practices targeting risk factors for chronic disease.

Authors:  Luke Wolfenden; Nicole K Nathan; Rachel Sutherland; Sze Lin Yoong; Rebecca K Hodder; Rebecca J Wyse; Tessa Delaney; Alice Grady; Alison Fielding; Flora Tzelepis; Tara Clinton-McHarg; Benjamin Parmenter; Peter Butler; John Wiggers; Adrian Bauman; Andrew Milat; Debbie Booth; Christopher M Williams
Journal:  Cochrane Database Syst Rev       Date:  2017-11-29

4.  Internet-Based Delivery of Evidence-Based Health Promotion Programs Among American Indian and Alaska Native Youth: A Case Study.

Authors:  Christine M Markham; Stephanie Craig Rushing; Cornelia Jessen; Gwenda Gorman; Jennifer Torres; William E Lambert; Alexander V Prokhorov; Leslie Miller; Kelly Allums-Featherston; Robert C Addy; Melissa F Peskin; Ross Shegog
Journal:  JMIR Res Protoc       Date:  2016-11-21

5.  Professionals' Recommended Strategies to Improve Australian Adolescents' Knowledge of Nutrition and Food Systems.

Authors:  Sanaz Sadegholvad; Heather Yeatman; Anne-Maree Parrish; Anthony Worsley
Journal:  Nutrients       Date:  2017-08-07       Impact factor: 5.717

6.  The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity.

Authors:  Isabelle Mack; Nadine Reiband; Carolin Etges; Sabrina Eichhorn; Norbert Schaeffeler; Guido Zurstiege; Caterina Gawrilow; Katja Weimer; Riyad Peeraully; Martin Teufel; Gunnar Blumenstock; Katrin Elisabeth Giel; Florian Junne; Stephan Zipfel
Journal:  J Med Internet Res       Date:  2020-04-24       Impact factor: 5.428

7.  Variation in the operationalisation of dose in implementation of health promotion interventions: insights and recommendations from a scoping review.

Authors:  Samantha Rowbotham; Kathleen Conte; Penelope Hawe
Journal:  Implement Sci       Date:  2019-06-06       Impact factor: 7.327

8.  Short-Term Effects of the Serious Game "Fit, Food, Fun" on Nutritional Knowledge: A Pilot Study among Children and Adolescents.

Authors:  Sophie Laura Holzmann; Hanna Schäfer; Georg Groh; David Alexander Plecher; Gudrun Klinker; Gunther Schauberger; Hans Hauner; Christina Holzapfel
Journal:  Nutrients       Date:  2019-08-30       Impact factor: 5.717

Review 9.  Promoting physical activity in upper elementary children using multi-theory model (MTM) of health behavior change.

Authors:  M Sharma; V K Nahar
Journal:  J Prev Med Hyg       Date:  2018-12-15

Review 10.  Nutritional interventions for adolescents using information and communication technologies (ICTs): A systematic review.

Authors:  Giselle Rhaisa do Amaral E Melo; Fernanda de Carvalho Silva Vargas; Carolina Martins Dos Santos Chagas; Natacha Toral
Journal:  PLoS One       Date:  2017-09-29       Impact factor: 3.240

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