Literature DB >> 29634366

Feed the Alien! The Effects of a Nutrition Instruction Game on Children's Nutritional Knowledge and Food Intake.

Roel C J Hermans1,2, Nina van den Broek1, Chantal Nederkoorn3, Roy Otten1,4,5, Emilie L M Ruiter6, Mina C Johnson-Glenberg5,7.   

Abstract

OBJECTIVE: Serious games are a promising venue to increase children's nutritional knowledge in an entertaining format. The aim of this study was to test the short-term effectiveness of the Alien Health Game, a videogame designed to teach elementary school children about nutrition and healthy food choices.
MATERIALS AND METHODS: To examine the effects of the Alien Health Game, an experimental design with a single between-subjects factor (experimental condition vs. active control condition) was used. A total of 108 Dutch children (10-13 years; 58 boys) were randomly assigned to either play Alien Health using the Kinect sensor for two consecutive days, for 1 hour of gameplay (experimental condition; n = 50), or a web-based nutrition game for the same period (active control condition; n = 58). Participants' nutritional knowledge was assessed at pretest, immediate, and at 2-week follow-up. Food intake was assessed at immediate and 2-week follow-up.
RESULTS: Participants who played Alien Health had better knowledge of the five most important macronutrients of foods at immediate posttest, but not at follow-up. Participants were better able to distinguish the healthier food item out of two options over time, but this effect did not differ for those in the experimental versus the active control condition. No differences in food intake, neither in the consumption of nutrient-dense or energy-dense foods, were found between children playing both games.
CONCLUSION: A brief game-based intervention like the Alien Health Game has the potential to improve children's nutritional knowledge in the short term, but may not be strong enough to increase nutritional knowledge and actual eating behavior in the long term. Further investigation is warranted before this game is applied in future nutrition education programs.

Entities:  

Keywords:  Children; Games for health; Nutrition education; Serious games

Mesh:

Year:  2018        PMID: 29634366     DOI: 10.1089/g4h.2017.0055

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  11 in total

1.  The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial.

Authors:  Ing-Chau Chang; Cheng-Ying Yang; Chin-En Yen
Journal:  JMIR Serious Games       Date:  2022-07-01       Impact factor: 3.364

2.  The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity.

Authors:  Isabelle Mack; Nadine Reiband; Carolin Etges; Sabrina Eichhorn; Norbert Schaeffeler; Guido Zurstiege; Caterina Gawrilow; Katja Weimer; Riyad Peeraully; Martin Teufel; Gunnar Blumenstock; Katrin Elisabeth Giel; Florian Junne; Stephan Zipfel
Journal:  J Med Internet Res       Date:  2020-04-24       Impact factor: 5.428

3.  Short-Term Effects of the Serious Game "Fit, Food, Fun" on Nutritional Knowledge: A Pilot Study among Children and Adolescents.

Authors:  Sophie Laura Holzmann; Hanna Schäfer; Georg Groh; David Alexander Plecher; Gudrun Klinker; Gunther Schauberger; Hans Hauner; Christina Holzapfel
Journal:  Nutrients       Date:  2019-08-30       Impact factor: 5.717

4.  Effectiveness of Healthy Foodie Nutrition Game Application as Reinforcement Intervention to Previous Standard Nutrition Education of School-Aged Children: A Randomized Controlled Trial.

Authors:  Florence Rochelle Gan; Elaine Cunanan; Rebecca Castro
Journal:  J ASEAN Fed Endocr Soc       Date:  2019-11-10

5.  Feasibility and Acceptability of 'VitaVillage': A Serious Game for Nutrition Education.

Authors:  Nienke M de Vlieger; Lachlan Sainsbury; Shamus P Smith; Nicholas Riley; Andrew Miller; Clare E Collins; Tamara Bucher
Journal:  Nutrients       Date:  2021-12-31       Impact factor: 5.717

Review 6.  The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study.

Authors:  Jacqueline Marie Brown; Beatriz Franco-Arellano; Hannah Froome; Amina Siddiqi; Amina Mahmood; JoAnne Arcand
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-16       Impact factor: 4.947

7.  HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study.

Authors:  Ismael Edrein Espinosa-Curiel; Edgar Efrén Pozas-Bogarin; Maryleidi Hernández-Arvizu; Maria Elena Navarro-Jiménez; Edwin Emeth Delgado-Pérez; Juan Martínez-Miranda; Humberto Pérez-Espinosa
Journal:  JMIR Serious Games       Date:  2022-05-06       Impact factor: 3.364

8.  Evaluation of Full-Body Gestures Performed by Individuals with Down Syndrome: Proposal for Designing User Interfaces for All Based on Kinect Sensor.

Authors:  Marta Sylvia Del Rio Guerra; Jorge Martin-Gutierrez
Journal:  Sensors (Basel)       Date:  2020-07-15       Impact factor: 3.576

9.  Promoting Healthy Eating among Young People-A Review of the Evidence of the Impact of School-Based Interventions.

Authors:  Abina Chaudhary; František Sudzina; Bent Egberg Mikkelsen
Journal:  Nutrients       Date:  2020-09-22       Impact factor: 5.717

10.  Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial.

Authors:  Yi-Chin Kato-Lin; Uttara Bharath Kumar; Bhargav Sri Prakash; Bhairavi Prakash; Vasini Varadan; Sanjeeta Agnihotri; Nrutya Subramanyam; Pradeep Krishnatray; Rema Padman
Journal:  JMIR Mhealth Uhealth       Date:  2020-11-18       Impact factor: 4.773

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