Literature DB >> 32422570

A brief psychological overview of disordered gaming.

Kagan Kircaburun1, Halley M Pontes2, Vasileios Stavropoulos1, Mark D Griffiths1.   

Abstract

In the latest (eleventh) revision of the International Classification of Diseases (ICD-11), the World Health Organization (WHO) recognized Gaming Disorder (GD) as an official diagnostic entity. Furthermore, in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), the American Psychiatric Association (APA) proposed Internet Gaming Disorder (IGD) as a tentative disorder in need of further study. The present review provides a brief analysis on the current state of the art of the field. Even though there has been an ongoing debate concerning the proposed diagnostic criteria, there are now a number of assessment tools that have been developed using the diagnostic frameworks devised by the WHO and APA which have provided greater accuracy and consistency in IGD research. The prevalence rates of IGD reported in representative samples have ranged from approximately 1% to 5%. However, the discrepancy in the prevalence rates is mainly due to the reliance on non-representative samples, inconsistent assessment, and conceptual heterogeneity. In terms of treatment approaches, the literature suggests that pharmacological treatment and cognitive behavioral therapy-based treatments have been successfully employed to reduce the symptoms of IGD. Despite the latest clinical advances in IGD research, there are still major drawbacks in treatment and existing intervention studies due to key limitations relating to sample sizes in treatment studies, small effect sizes, and scarcity of research on intervention studies. Taken together, these issues highlight the need for further studies into disordered gaming.
Copyright © 2020 Elsevier Ltd. All rights reserved.

Entities:  

Year:  2020        PMID: 32422570     DOI: 10.1016/j.copsyc.2020.03.004

Source DB:  PubMed          Journal:  Curr Opin Psychol        ISSN: 2352-250X


  8 in total

1.  Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan.

Authors:  Musharaf Zaman; Muhammad Saad Babar; Maryam Babar; Faheem Sabir; Farzana Ashraf; Muhammad Junaid Tahir; Irfan Ullah; Mark D Griffiths; Chung-Ying Lin; Amir H Pakpour
Journal:  Ann Med Surg (Lond)       Date:  2022-04-20

2.  Addictive social media use during Covid-19 outbreak: Validation of the Bergen Social Media Addiction Scale (BSMAS) and investigation of protective factors in nine countries.

Authors:  Julia Brailovskaia; Jürgen Margraf
Journal:  Curr Psychol       Date:  2022-05-21

3.  A systematic review and meta-analysis on the clinical implications of probability discounting among individuals with Internet gaming disorder.

Authors:  Weilun Chung; Cheuk-Kwan Sun; I-Ting Tsai; Kuo-Chuan Hung; Hsien-Jane Chiu; Ruu-Fen Tzang; Pin-Yang Yeh; Yu-Shian Cheng
Journal:  Sci Rep       Date:  2021-02-04       Impact factor: 4.379

4.  Play the Pain: A Digital Strategy for Play-Oriented Research and Action.

Authors:  Najmeh Khalili-Mahani; Eileen Holowka; Sandra Woods; Rilla Khaled; Mathieu Roy; Myrna Lashley; Tristan Glatard; Janis Timm-Bottos; Albert Dahan; Marieke Niesters; Richard B Hovey; Bart Simon; Laurence J Kirmayer
Journal:  Front Psychiatry       Date:  2021-12-15       Impact factor: 4.157

5.  Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.

Authors:  Christian Montag; Bruno Schivinski; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2021-11-01

6.  Epidemiology of gaming disorder and its effect on anxiety and insomnia in Chinese ethnic minority adolescents.

Authors:  Qiaoyue Wei; Shengjie Zhang; Yuli Pan; Hong Hu; Fenglan Chen; Wenwen Yin; Qinghong Lin; Shuibo Pan; Chingyuan Tham; Junduan Wu
Journal:  BMC Psychiatry       Date:  2022-04-12       Impact factor: 3.630

7.  Unravelling the web of addictions: A network analysis approach.

Authors:  Daniel Zarate; Michelle Ball; Christian Montag; Maria Prokofieva; Vasileios Stavropoulos
Journal:  Addict Behav Rep       Date:  2022-01-06

8.  Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review.

Authors:  Lisa Raith; Julie Bignill; Vasileios Stavropoulos; Prudence Millear; Andrew Allen; Helen M Stallman; Jonathan Mason; Tamara De Regt; Andrew Wood; Lee Kannis-Dymand
Journal:  Front Psychol       Date:  2021-06-30
  8 in total

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