Literature DB >> 32654509

Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming.

Frank D Buono1, Erina Paul2, Matthew E Sprong3,4, Emma C Smith1, Amir Garakani1, Mark D Griffiths5.   

Abstract

Females in empirically based peer-reviewed studies of Internet gaming disorder (IGD) are underrepresented, despite evidence that there are only minor gender disparities present in online gaming. Moreover, few studies have specifically evaluated adult gender effects, within a formal diagnosis of IGD, and behavioral motivation, as defined by the reinforcing behavioral function. A mediation analysis evaluated the relationship between gender, behavioral motivation, and the diagnostic features in online gaming among adults to understand the impact of motivation on videogame playing. This study interviewed 304 adults (aged >18 years) in which 178 identified as female. Participants completed the Video Game Functional Assessment-Revised (VGFA-R) and the 20-item Internet Gaming Disorder Test (IGDT-20) through an online survey. Results showed that number of hours played per week, and subfactors of the VGFA-R differed between gender, indicating that the function and the maintaining of videogame play are essential in evaluating videogame addiction. These findings support and extend the literature's limited findings concerning gender and online gaming.

Entities:  

Keywords:  Internet gaming disorder; diagnosis; gender; mediation analysis; motivation

Mesh:

Year:  2020        PMID: 32654509     DOI: 10.1089/cyber.2019.0445

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

1.  Profile of Treatment-Seeking Gaming Disorder Patients: A Network Perspective.

Authors:  Roser Granero; Fernando Fernández-Aranda; Zsolt Demetrovics; Rocío Elena Ayala-Rojas; Mónica Gómez-Peña; Laura Moragas; Susana Jiménez-Murcia
Journal:  J Gambl Stud       Date:  2021-10-09

2.  Parental Depression and Leisure Activity Engagement on Children's Gaming Disorder: A Dyadic Study.

Authors:  Yee-Tik Lam; Cecilia Cheng
Journal:  Int J Environ Res Public Health       Date:  2022-05-12       Impact factor: 4.614

3.  Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.

Authors:  Angelica B Ortiz de Gortari; Jayne Gackenbach
Journal:  Front Psychol       Date:  2021-04-22

4.  Developmental Assets, Self-Control and Internet Gaming Disorder in Adolescence: Testing a Moderated Mediation Model in a Longitudinal Study.

Authors:  Guo-Xing Xiang; Xiong Gan; Xin Jin; Yan-Hong Zhang; Cong-Shu Zhu
Journal:  Front Public Health       Date:  2022-02-04

5.  Basic psychological needs in gambling and gaming problems.

Authors:  Ilkka Vuorinen; Iina Savolainen; Heli Hagfors; Atte Oksanen
Journal:  Addict Behav Rep       Date:  2022-07-03

6.  The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents.

Authors:  Mohamed S Hamid; Eid Abo Hamza; Zaheer Hussain; Aisha AlAhmadi
Journal:  Front Psychiatry       Date:  2022-07-15       Impact factor: 5.435

  6 in total

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