| Literature DB >> 35625465 |
Wing-Kai Lam1, Bob Chen2, Rui-Tan Liu2, James Chung-Wai Cheung3, Duo Wai-Chi Wong3.
Abstract
Professional esports athletes spend a long time in the same sitting posture during training and competition. Mobile esports may exacerbate potential postural problems because of the closer and unsupported arms and because athletes spend more time in a forward-/flexed-head posture. Prolonged sitting in these postures carries significant health risks and may lead to musculoskeletal problems and injuries. The objective of this retrospective study is to assess the posture, mobility, and stability of the spine for professional mobile esports athletes. We collected spine-assessment data from 48 athletes participating in a top-tier league on a real-time-strategy battle-arena online game. The spinal assessment was conducted using the SpinalMouse® under upright standing and trunk flexion in addition to the Matthiass test. Measurements were converted into Idiag Scores by the SpinalMouse® software. The Idiag Posture, Idiag Mobility, and Idiag Stability scores were 62.50 (IQR: 21), 63.50 (IQR: 19.5), and 54.50 (IQR: 14.5), respectively, and were significantly lower (p < 0.001) than the reference normative value (100). Age was found to have a weak positive correlation with the posture score (ρ = 0.29, p = 0.048). Although career duration appeared to lower the scores, the association was insignificant (p > 0.05). The scores also had no significant association with body height, body mass, body mass index, and esports team (p > 0.05). It was anticipated that mobile-based esports would attenuate the biomechanics of the spine and increase the likelihood of musculoskeletal problems, such as neck and back pain.Entities:
Keywords: electronic sport; ergonomic; mobile game; prolonged sitting; smartphone esports; spine biomechanics; sport injury
Year: 2022 PMID: 35625465 PMCID: PMC9138953 DOI: 10.3390/biology11050737
Source DB: PubMed Journal: Biology (Basel) ISSN: 2079-7737
Dumbbell mass carried during the Matthiass test.
| Body Mass of Participant | Dumbbell Mass |
|---|---|
| <55 kg | 2 × 1.5 kg |
| 56–70 kg | 2 × 2.0 kg |
| 71–85 kg | 2 × 2.5 kg |
| >86 kg | 2 × 3.0 kg |
Figure 1Intersegmental angles at different vertebral levels of the mobile esports athletes under balanced standing, trunk flexion, and Matthiass test.
Figure 2Idiag Posture, Mobility, and Stability scores of the participants. All scores show statistically significant difference from the reference normative level (p < 0.001).
Figure 3Association of Idiag scores with body height, body mass, and BMI.