Literature DB >> 33585039

Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes.

Line Lindberg1, Simon Bay Nielsen1, Mads Damgaard1, Ole Rolskov Sloth1, Michael Skovdal Rathleff2,3, Christian Lund Straszek1,2,3.   

Abstract

OBJECTIVES: The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related training volume and (3) the association between MSK pain and physical activity levels.
METHODS: Athletes aged 15-35 years who participated in structured esports through a computer-based game were eligible for inclusion. Participant demographics, hours/week spent on esports, self-report MSK pain sites, pain frequency, sleep, care-seeking behaviour and physical activity levels were collected through online questionnaires. The primary outcome was any MSK pain in the body during the previous week.
RESULTS: Of 188 included athletes, 42.6% reported MSK pain. The most common pain site was the back (31.3%). Athletes with MSK pain participated in significantly less esports training compared with athletes without MSK pain (mean difference -5.6 hours/week; 95% CI -10.6 to -0.7, p=0.035). There was no significant difference in physical activity levels between groups (mean difference 81.1 metabolic equivalent of task-minutes/week; 95% CI -1266.9 to 1429.1, p=0.906).
CONCLUSION: Back pain is common among esports athletes. Athletes with MSK pain participated in less esports training compared with those without pain, suggesting a potentially negative effect of pain on esports participation. © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ.

Entities:  

Keywords:  Athlete; Muscle damage/injuries; Physical activity; Sport

Year:  2020        PMID: 33585039      PMCID: PMC7876625          DOI: 10.1136/bmjsem-2020-000799

Source DB:  PubMed          Journal:  BMJ Open Sport Exerc Med        ISSN: 2055-7647


  8 in total

1.  Prevalence of self-reported musculoskeletal symptoms among office workers.

Authors:  Prawit Janwantanakul; Praneet Pensri; Viroj Jiamjarasrangsri; Thanes Sinsongsook
Journal:  Occup Med (Lond)       Date:  2008-06-10       Impact factor: 1.611

2.  Comparison of self-reported versus accelerometer-measured physical activity.

Authors:  Sindre M Dyrstad; Bjørge H Hansen; Ingar M Holme; Sigmund A Anderssen
Journal:  Med Sci Sports Exerc       Date:  2014-01       Impact factor: 5.411

3.  Criterion-related validity of the last 7-day, short form of the International Physical Activity Questionnaire in Swedish adults.

Authors:  Ulf Ekelund; Hanna Sepp; Sören Brage; Wulf Becker; Rupert Jakes; Mark Hennings; Nicholas J Wareham
Journal:  Public Health Nutr       Date:  2006-04       Impact factor: 4.022

4.  High prevalence of daily and multi-site pain--a cross-sectional population-based study among 3000 Danish adolescents.

Authors:  Michael S Rathleff; Ewa M Roos; Jens L Olesen; Sten Rasmussen
Journal:  BMC Pediatr       Date:  2013-11-19       Impact factor: 2.125

5.  Five-year prognosis and impact of adolescent knee pain: a prospective population-based cohort study of 504 adolescents in Denmark.

Authors:  Michael Skovdal Rathleff; Sinead Holden; Christian Lund Straszek; Jens Lykkegaard Olesen; Martin Bach Jensen; Ewa M Roos
Journal:  BMJ Open       Date:  2019-05-28       Impact factor: 2.692

6.  The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players.

Authors:  Casey J Thomas; Jeffrey Rothschild; Conrad P Earnest; Aaron Blaisdell
Journal:  Sports (Basel)       Date:  2019-08-22

Review 7.  Virtual sports deserve real sports medical attention.

Authors:  Ana Monteiro Pereira; João Brito; Pedro Figueiredo; Evert Verhagen
Journal:  BMJ Open Sport Exerc Med       Date:  2019-12-01

8.  Managing the health of the eSport athlete: an integrated health management model.

Authors:  Joanne DiFrancisco-Donoghue; Jerry Balentine; Gordon Schmidt; Hallie Zwibel
Journal:  BMJ Open Sport Exerc Med       Date:  2019-01-10
  8 in total
  3 in total

1.  Musculoskeletal disorders in video gamers - a systematic review.

Authors:  Chuck Tholl; Peter Bickmann; Konstantin Wechsler; Ingo Froböse; Christopher Grieben
Journal:  BMC Musculoskelet Disord       Date:  2022-07-16       Impact factor: 2.562

Review 2.  Associations Between Esports Participation and Health: A Scoping Review.

Authors:  Ana Monteiro Pereira; Júlio A Costa; Evert Verhagen; Pedro Figueiredo; João Brito
Journal:  Sports Med       Date:  2022-04-29       Impact factor: 11.928

3.  Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series.

Authors:  Wing-Kai Lam; Bob Chen; Rui-Tan Liu; James Chung-Wai Cheung; Duo Wai-Chi Wong
Journal:  Biology (Basel)       Date:  2022-05-11
  3 in total

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