| Literature DB >> 35564503 |
Livia I Andrade1, Marlon Santiago Viñán-Ludeña2, Julio Alvarado1.
Abstract
Excessive internet gaming in high prevalence is a very common problem that has been increasing in recent years, especially in teenagers and university students. However, there is a lack of psychometric evaluation for Internet Gaming Disorder in the Latin American context, particularly in Ecuador. This paper aims to examine the psychometric properties of the Spanish version of the Internet Gaming Disorder test (IGD-20 test) in university and high school students (n=2931, Mage=15.99, 57.22% male and 42.51% female). The validation process was performed using one, two, five and six factors taking into account the Spanish, Chinese, Korean, Arabic and Turkish contexts. After checking the models proposed to date, the best fit model was the one with a single factor. Using two samples according to gender (male, female), the invariance has been confirmed with an excellent internal consistency. All, α=0.94; Male, α=0.93; Female, α=0.93). Furthermore, we performed correlation analyses between the IGD-20 Test and socio-demographic variables, and finally, the IGD-20 Test applied to Ecuadorian teenagers and young people demonstrated good psychometric properties.Entities:
Keywords: Ecuador; IGD-20 test; addiction; students; validation
Mesh:
Substances:
Year: 2022 PMID: 35564503 PMCID: PMC9100509 DOI: 10.3390/ijerph19095109
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Summary of studies about IGD-20.
| Author | Country | Age | Factors | Format(Options) |
| Sample |
|---|---|---|---|---|---|---|
| [ | Different countries | 16–58 | Six | Likert(5) | 0.88 | 1003 |
| [ | Spain | 12–58 | Six | Likert(5) | 0.87 | 1074 |
| [ | Saudi Arabia | 14–19 | Single | Likert(5) | 0.91 | 375 |
| [ | South Korea | 13–55 | Six | Likert(5) | 0.85 | 1403 |
| [ | China | 11–28 | five | Likert(5) | 0.92 | 1092 |
| [ | Turkey | 10–18 | Five | Likert(5) | 0.86 | 1161 |
Socio-demographic characteristics of the sample.
| n | % | |
|---|---|---|
| Gender | ||
| Male | 1677 | 57.22% |
| Female | 1246 | 42.51% |
| Other | 8 | 0.27 % |
| Family Type | ||
| Single parent | 685 | 23.37% |
| Both parents (nuclear) | 1672 | 57.05% |
| Extended family | 334 | 11.40% |
| Others | 240 | 8.18% |
| School dropout | ||
| Yes | 758 | 25.86% |
| No | 2173 | 74.14% |
| Neighborhood | ||
| Urban | 2430 | 82.91% |
| Suburbs | 501 | 17.09% |
| Socio-economic level | ||
| Low | 758 | 25.86% |
| Medium | 1319 | 45.00% |
| High | 854 | 29.14% |
| Parental Control | ||
| Yes | 912 | 31.12% |
| No | 2019 | 68.88% |
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|
| |
| Age | 15.99 | 1.56 |
| Weekly Gameplay | 1.87 | 1.44 |
| Weekends and holidays Gameplay | 1.8 | 1.65 |
Factor loadings of the IGD-20 test and Cronbach’s .
| IGD-20 | Male ( | Female ( | All ( |
|---|---|---|---|
| 1. I often lose sleep because of long gaming sessions | 0.573 | 0.669 | 0.617 |
| 2. I never play games in order to feel better | 0.143 | 0.257 | 0.199 |
| 3. I have significantly increased the amount of time I play games over past year | 0.707 | 0.761 | 0.731 |
| 4. When I am not gaming I feel more irritable | 0.744 | 0.825 | 0.781 |
| 5. I have lost interest in other hobbies because of my gaming | 0.788 | 0.843 | 0.812 |
| 6. I would like to cut down my gaming time but it’s difficult to do | 0.674 | 0.731 | 0.699 |
| 7. I usually think about my next gaming session when I am not playing | 0.784 | 0.868 | 0.821 |
| 8. I play games to help me cope with any bad feelings I might have | 0.757 | 0.795 | 0.773 |
| 9. I need to spend increasing amounts of time engaged in playing games | 0.881 | 0.903 | 0.890 |
| 10. I feel sad if I am not able to play games | 0.837 | 0.885 | 0.858 |
| 11. I have lied to my family members because the amount of gaming I do | 0.809 | 0.854 | 0.829 |
| 12. I do not think I could stop gaming | 0.799 | 0.848 | 0.819 |
| 13. I think gaming has become the most time consuming activity in my life | 0.833 | 0.863 | 0.845 |
| 14. I play games to forget about whatever’s bothering me | 0.775 | 0.803 | 0.787 |
| 15. I often think that a whole day is not enough to do everything I need to do in-game | 0.817 | 0.892 | 0.850 |
| 16. I tend to get anxious if I can’t play games for any reason | 0.829 | 0.879 | 0.851 |
| 17. I think my gaming has jeopardised the relationship with my partner | 0.693 | 0.771 | 0.728 |
| 18. I often try to play games less but find I cannot | 0.780 | 0.852 | 0.812 |
| 19. I know my main daily activity (i.e., occupation, education, homemaker, etc.) has not been negatively affected by my gaming | 0.314 | 0.246 | 0.285 |
| 20. I believe my gaming is negatively impacting on important areas of my life | 0.649 | 0.699 | 0.672 |
Tests of invariance of the IGD-20 Test.
| Model | Model Fit | Model Comparison | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| df | CFI | TLI | RMSEA [90% CI] | SRMR |
|
|
|
|
| ||
| Configural | 1800.83 | 418 | 0.997 | 0.997 | 0.048 [0.045–0.050] | 0.040 | ||||||
| Metric | 1792.18 | 359 | 0.996 | 0.996 | 0.052 [0.050–0.055] | 0.043 | 8.65 | 59 | 0.001 | 0.001 | 0.004 | |
| Scalar | 1800.83 | 418 | 0.997 | 0.997 | 0.048 [0.045–0.050] | 0.040 | 8.65 | 59 | 0.001 | 0.001 | 0.004 | |
Note: CFI—comparative fit index; TLI—Tucker–Lewis index; RMSEA—root mean square error of approximation; SRMR—standardized root mean square residual; CI—confidence interval; IGD-20 Test—20-item Internet Gaming Disorder Test.
Concurrent and convergent validity of the IGD-20 Test.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
| 1. IGD-20 | – | 0.03 |
|
| ||||||
| 2. Family type | – | 0.11 ** | 0.00 | 0.03 | 0.03 |
| 0.05 | |||
| 3. School dropout | – | 0.05 ** | 0.03 ** | |||||||
| 4. Neighborhood | – |
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|
|
| |||||
| 5. Socioeconomic level | – | 0.03 ** | ||||||||
| 6. Parental control | – | 0.14 ** | ||||||||
| 7. Weekly gameplay | – | 0.01 ** | 0.14 ** | |||||||
| 8. Weekends and Holidays gameplay | – | 0.29 ** | ||||||||
| 9. Gender | – | |||||||||
| 10. Age | – | |||||||||
| Mean | 40.33 | 1.99 | 1.72 | 1.13 | 2.03 | 0.63 | 1.87 | 1.80 | 1.57 | 15.99 |
| SD | 16.23 | 0.82 | 0.47 | 0.39 | 0.34 | 0.74 | 1.44 | 1.65 | 0.5 | 1.55 |
Note: * (p < 0.05); ** (p < 0.01).