Literature DB >> 27749976

Adolescents with Internet Gaming Disorder (IGD): profiles and treatment response.

María Martín-Fernández1, Josep Lluís Matalí, Sara García-Sánchez, Marta Pardo, María Lleras, Carmina Castellano-Tejedor.   

Abstract

Demand for treatment for problems related to the use of video games have increased significantly in adolescents. Most cases have a comorbid mental disorder that jeopardises both pathologies. The aim of this study is to describe profiles of adolescents with Internet Gaming Disorder (IGD) according to comorbidity and analyze treatment response at 3 and 6 months. A sample of 86 patients which consulted in the Addictive Behavior Unit of a hospital was assessed with diagnostic criteria for IGD, the interview K-SADS-PL for mental disorders and the Clinical Global Impression (CGI) to treatment progress. Of the initial sample, 68,6% (n = 59) met diagnostic criteria for IGD. Of these, the 45,76% matched an internalizing profile, presenting comorbidity with Mood Disorders (44,4%), Anxiety Disorders (44,4%) and Personality Disorders (11,1%). The externalizing profile would comprise 52,54% of the sample presenting Disruptive Behavior Disorder (48,4%=, ADHD (29%) and Disruptive Behavior Disorders not otherwise specified (22,6%). Unlike externalizing, the internalizing patients had a family history of psychiatric problems (63%), difficulties in social relationships (77,8%) and seemed to use video games preferably to escape discomfort (66,7%). After 3 months the externalizing profile showed improvements. Comorbid disorders allow the discrimination of two IGD profiles in adolescents and these could influence treatment response. Therefore, it is important to assess comorbidities to design a more accurate intervention focused on the specificities of each profile.

Entities:  

Mesh:

Year:  2016        PMID: 27749976     DOI: 10.20882/adicciones.890

Source DB:  PubMed          Journal:  Adicciones        ISSN: 0214-4840            Impact factor:   2.979


  5 in total

1.  Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People.

Authors:  Livia I Andrade; Marlon Santiago Viñán-Ludeña; Julio Alvarado
Journal:  Int J Environ Res Public Health       Date:  2022-04-22       Impact factor: 4.614

2.  ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?

Authors:  Wim van den Brink
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

3.  Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults.

Authors:  Ju-Yu Yen; Huang-Chi Lin; Wei-Po Chou; Tai-Ling Liu; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2019-08-31       Impact factor: 3.390

4.  Proposing and Validating the Diagnosis Scale for Internet Gaming Disorder in Taiwanese ADHD Adolescents: Likert Scale Method Based on the DSM-5.

Authors:  Yue-Cune Chang; Ruu-Fen Tzang
Journal:  Int J Environ Res Public Health       Date:  2021-02-04       Impact factor: 3.390

Review 5.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria.

Authors:  Chih-Hung Ko; Orsolya Király; Zsolt Demetrovics; Yun-Ming Chang; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2020-10-03       Impact factor: 6.756

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.