Literature DB >> 33669916

A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice.

Daryl Wayne Niedermoser1,2, Andreas Hadjar3, Vivien Ankli1, Nina Schweinfurth1, Claudia Zueger4, Renanto Poespodihardjo1, Sylvie Petitjean1, Gerhard Wiesbeck1, Marc Walter1.   

Abstract

Background: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions often have similarities with substance addictions. It is therefore important to have a good understanding of the client but also to have a good endurance. Due to the rise of e-sports, there is an anticipated and therefore possible trend to have many more patients with a non-substance addiction. There are many parallels, for instance tolerance, withdrawal and social problems, resulting from an increasing investment of time spent on the internet. Case presentation: To reduce possible inhibition in treating a patient with IGD, we present a case of a 19-year-old adolescent man who exhibited IGD and showed social problems associated with his addiction. Conclusions: This paper shows the importance and the effects of treating a non-substance addiction with cognitive behavioral therapy (CBT). After having successfully coped with an addiction, several shifts in addiction were often reported. In this case, no shifts were reported. The absence of such shifts makes our case a distinct and unique case. This is not a multimorbidity case, and that is the reason why we think this is an excellent example to show what we achieved, how we achieved it, and what we could establish. Of course, additional research and manuals are urgently needed.

Entities:  

Keywords:  behavioral disorders; internet gaming disorder; non-substance-related disorders; non-substance-use disorders; psychotherapy

Year:  2021        PMID: 33669916      PMCID: PMC7924621          DOI: 10.3390/ijerph18042083

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  8 in total

1.  Video game playing increases food intake in adolescents: a randomized crossover study.

Authors:  Jean-Philippe Chaput; Trine Visby; Signe Nyby; Lars Klingenberg; Nikolaj T Gregersen; Angelo Tremblay; Arne Astrup; Anders Sjödin
Journal:  Am J Clin Nutr       Date:  2011-04-13       Impact factor: 7.045

2.  Pathological video-game use among youth ages 8 to 18: a national study.

Authors:  Douglas Gentile
Journal:  Psychol Sci       Date:  2009-05

3.  Neural correlate of Internet use in patients undergoing psychological treatment for Internet addiction.

Authors:  Carlo Lai; Daniela Altavilla; Marianna Mazza; Silvia Scappaticci; Renata Tambelli; Paola Aceto; Massimiliano Luciani; Stefano Corvino; David Martinelli; Flaminia Alimonti; Federico Tonioni
Journal:  J Ment Health       Date:  2017-02-28

4.  Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.

Authors:  Carlo Lai; Gaia Romana Pellicano; Daniela Altavilla; Alessio Proietti; Giada Lucarelli; Giuseppe Massaro; Massimiliano Luciani; Paola Aceto
Journal:  Cogn Affect Behav Neurosci       Date:  2019-08       Impact factor: 3.282

5.  Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan.

Authors:  Chih-Hung Ko; Ju-Yu Yen; Sue-Huei Chen; Peng-Wei Wang; Cheng-Sheng Chen; Cheng-Fang Yen
Journal:  J Psychiatr Res       Date:  2014-02-19       Impact factor: 4.791

6.  Brain fMRI study of crave induced by cue pictures in online game addicts (male adolescents).

Authors:  Yueji Sun; Huang Ying; Ravi M Seetohul; Wang Xuemei; Zheng Ya; Li Qian; Xu Guoqing; Sun Ye
Journal:  Behav Brain Res       Date:  2012-06-06       Impact factor: 3.332

7.  Socio-emotional ability, temperament and coping strategies associated with different use of Internet in Internet addiction.

Authors:  F Tonioni; M Mazza; G Autullo; G R Pellicano; P Aceto; V Catalano; G Marano; S Corvino; D Martinelli; V Fiumana; L Janiri; C Lai
Journal:  Eur Rev Med Pharmacol Sci       Date:  2018-06       Impact factor: 3.507

8.  Media use and school achievement--boys at risk?

Authors:  Thomas Mössle; Matthias Kleimann; Florian Rehbein; Christian Pfeiffer
Journal:  Br J Dev Psychol       Date:  2010-09
  8 in total
  1 in total

1.  Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People.

Authors:  Livia I Andrade; Marlon Santiago Viñán-Ludeña; Julio Alvarado
Journal:  Int J Environ Res Public Health       Date:  2022-04-22       Impact factor: 4.614

  1 in total

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