| Literature DB >> 35471995 |
Jeeyoon Kim1, Ignatius Ijere2, Shane Sanders1, Bhavneet Walia2.
Abstract
BACKGROUND: The effects of behavioral addiction to video games has received increasing attention in the literature, given increased use intensity among subgroups of video game players.Entities:
Keywords: addiction; addictive behaviors; mental health; video game addiction; video game use; video games; videogames
Year: 2022 PMID: 35471995 PMCID: PMC9227790 DOI: 10.2196/33661
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Summary table of mean survey results by behavioral addiction quartile.
| Quartile | Addictive symptoms scorea, mean (SD) | Time spent on video games per week (hours) | Activities neglected due to video gamesb | Money spent on video games per year (US$) | Hedonic experience in video games (mean score)c | ||||||
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| School or work | Sleeping | Eating | Social | Physical activities |
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| 1 | 1.38 (0.22) | 13.96 | 1.25 | 1.82 | 1.27 | 1.25 | 1.63 | 200.52 | 4.36 | ||
| 2 | 2.04 (0.19) | 17.32 | 1.72 | 2.36 | 1.76 | 1.74 | 2.20 | 236.95 | 4.27 | ||
| 3 | 2.74 (0.20) | 21.10 | 2.24 | 2.84 | 2.36 | 2.49 | 2.74 | 290.83 | 4.29 | ||
| 4 | 3.69 (0.48) | 28.13 | 3.05 | 3.54 | 3.27 | 3.39 | 3.55 | 817.74 | 4.39 | ||
aFive-point Likert scale (Internet Gaming Disorder Scale).
bFive-point Likert scale.
cSix-point Likert scale.
Survey respondent demographics (N=835).
| Characteristics | Value | ||
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| |||
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| Male | 525 (62.8) | |
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| Female | 310 (37.2) | |
| Age, average years | 32.4 | ||
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| |||
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| White | 608 (72.8) | |
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| Black | 111 (13.3) | |
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| American Indian/Alaska native | 8 (1) | |
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| Asian or Pacific islander | 70 (8.4) | |
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| Other | 37 (4.4) | |
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| Not applicable | 1 (0.1) | |
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| |||
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| Less than high school | 4 (0.5) | |
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| Highschool | 97 (11.6) | |
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| Some college | 249 (29.8) | |
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| College | 352 (42.2) | |
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| Some graduate school | 45 (5.4) | |
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| Graduate school | 88 (10.5) | |
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| |||
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| Working | 635 (76.1) | |
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| Looking for a job | 70 (8.4) | |
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| Retired | 17 (2) | |
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| Housewife | 34 (4.1) | |
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| Student | 57 (6.8) | |
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| Other | 22 (2.6) | |
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| Married | 338 (40.5) | |
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| Single | 341 (51.6) | |
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| Widowed | 4 (0.5) | |
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| Divorced | 35 (4.2) | |
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| Separated | 12 (1.4) | |
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| Married, spouse absent | 1 (0.1) | |
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| Not applicable | 14 (1.7) | |
Regression results, Internet Gaming Disorder Scale addiction score versus use intensity and subject controls.
| Variable | Quartile 1, r ( | Quartile 2, r ( | Quartile 3, r ( | Quartile 4, r ( | |||||
| Hours of video game play, linear regression (hours per week) | 0.087 (0.146) | –0.096 (0.174) | –0.105 (0.062) | –0.148 (0.011) | |||||
| Hours of video game play, quadratic regression (hours per week) | –0.001 (0.309) | 0.002 (0.111) | 0.002 (0.034) | 0.002 (0.008) | |||||
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| Multiplayer Online Battle Arena (0 or 1) | Reference | Reference | Reference | Reference | ||||
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| Sports (0 or 1) | –0.989 (0.217) | 2.169 (0.034) | 0.169 (0.805) | –0.617 (0.280) | ||||
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| First person shooting (0 or 1) | 0.082 (0.906) | 2.260 (0.009) | 1.379 (0.031) | –0.954 (0.178) | ||||
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| Real time strategy (0 or 1) | 0.006 (0.994) | –0.659 (0.753) | –0.917 (0.451) | –1.997 (0.113) | ||||
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| Action/adventure (0 or 1) | 0.124 (0.855) | 2.178 (0.013) | 0.718 (0.253) | –1.697 (0.017) | ||||
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| Other (0 or 1) | 0.829 (0.280) | 2.202 (0.027) | 2.558 (0.004) | –0.398 (0.745) | ||||
| Plays sports (0 or 1) | 0.255 (0.611) | –0.133 (0.833) | –0.292 (0.539) | –0.873 (0.576) | |||||
| Employed (0 or 1) | 0.001 (0.995) | 0.034 (0.860) | –0.255 (0.105) | –0.068 (0.691) | |||||
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| White (0 or 1) | 0 (0.999) | 0 (0.999) | 0 (0.999) | 0 (0.999) | ||||
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| Black (0 or 1) | –1.434 (0.060) | –1.821 (0.029) | –0.497 (0.446) | 0.211 (0.700) | ||||
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| American Indian or Alaska Native (0 or 1) | 0.429 (0.890) | 2.126 (0.206) | 1.666 (0.550) | 3.795 (0.191) | ||||
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| Asian or Pacific Islander (0 or 1) | –0.420 (0.651) | –2.571 (0.002) | 0.825 (0.257) | –2.220 (0.001) | ||||
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| Other (0 or 1) | –2.198 (0.017) | –0.682 (0.626) | –0.364 (0.697) | –1.141 (0.292) | ||||
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| Not applicable (0 or 1) | N/Aa | 2.553 (0.437) | N/A | N/A | ||||
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| Less than high school (0 or 1) | 0 (0.999) | N/A | 0 (0.999) | 0 (0.999) | ||||
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| High school (0 or 1) | 0.500 (0.823) | 0 (0.999) | –2.980 (0.345) | 6.142 (0.053) | ||||
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| Some college (0 or 1) | 0.116 (0.958) | 1.247 (0.150) | –2.722 (0.344) | 5.916 (0.056) | ||||
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| College (0 or 1) | 0.424 (0.846) | 2.022 (0.015) | –3.179 (0.313) | 6.075 (0.049) | ||||
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| Some graduate school (0 or 1) | –0.138 (0.954) | 0.057 (0.978) | –3.919 (0.240) | 6.606 (0.036) | ||||
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| Graduate school (0 or 1) | 1.087 (0.627) | 3.119 (2.750) | –2.702 (0.397) | 6.453 (0.040) | ||||
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| Married (0 or 1) | 0 (0.999) | 0 (0.999) | 0 (0.999) | 0 (0.999) | ||||
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| Single (0 or 1) | –.390 (0.001) | –0.380 (0.488) | –1.515 (0.001) | 0.012 (0.979) | ||||
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| Widowed (0 or 1) | N/A | –2.834 (0.272) | 1.422 (0.633) | 0.563 (0.850) | ||||
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| Divorced (0 or 1) | –2.249 (0.016) | 2.604 (0.112) | –3.380 (0.001) | –0.249 (0.855) | ||||
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| Separated (0 or 1) | –0.314 (0.886) | –1.279 (0.451) | 0.251 (0.889) | –3.512 (0.101) | ||||
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| Married, spouse absent (0 or 1) | N/A | N/A | N/A | 0.631 (0.834) | ||||
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| Not applicable (0 or 1) | –2.741 (0.213) | 0.001 (0.999) | 1.508 (0.294) | –0.131 (0.933) | ||||
| Health condition (0 or 1, with 1 being no limiting health condition) | 1.049 (0.027) | 0.244 (0.755) | –0.794 (0.046) | –0.650 (0.051) | |||||
| Physical condition (4-point scale) | 1.449 (0.001) | 1.064 (0.002) | 0.907 (0.001) | 0.461 (0.076) | |||||
| Alcohol consumption per day (drinks per day) | 0.231 (0.102) | –0.401 (0.032) | –0.191 (0.200) | –0.078 (0.168) | |||||
| Constant | 7.117 (0.013) | 7.616(0.010) | 17.050 (0.001) | 11.429 (0.001) | |||||
| lnsigma2 constant | 2.172 (0.001) | 2.303 (0.001) | 2.122 (0.001) | 2.050 (0.001) | |||||
| Observations | 249 | 179 | 209 | 188 | |||||
aN/A: not applicable.
Figure 1Regression-estimated relationship between hedonic experience and use intensity. Hedonic experience was measured using a 6-point, 3-item Likert scale; thus, total possible hedonic experience was 18 points.