Literature DB >> 24458215

Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.

Tobias Greitemeyer1, Dirk O Mügge.   

Abstract

Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes. Whereas violent video games increase aggression and aggression-related variables and decrease prosocial outcomes, prosocial video games have the opposite effects. These effects were reliable across experimental, correlational, and longitudinal studies, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.

Entities:  

Keywords:  aggression; helping; meta-analysis; video games

Mesh:

Year:  2014        PMID: 24458215     DOI: 10.1177/0146167213520459

Source DB:  PubMed          Journal:  Pers Soc Psychol Bull        ISSN: 0146-1672


  52 in total

1.  Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2015-06-02

2.  Cyber Behaviors Among Heterosexual and Sexual Minority Youth: Subgroup Differences and Associations with Health Indicators.

Authors:  Jeremy W Luk; Stephen E Gilman; Kellienne R Sita; Cecilia Cheng; Denise L Haynie; Bruce G Simons-Morton
Journal:  Cyberpsychol Behav Soc Netw       Date:  2019-03-21

Review 3.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

4.  Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.

Authors:  Carlo Lai; Gaia Romana Pellicano; Daniela Altavilla; Alessio Proietti; Giada Lucarelli; Giuseppe Massaro; Massimiliano Luciani; Paola Aceto
Journal:  Cogn Affect Behav Neurosci       Date:  2019-08       Impact factor: 3.282

5.  "We're not gonna be friends anymore": Associations between viewing relational aggression on television and relational aggression in text messaging during adolescence.

Authors:  Sarah M Coyne; Samuel E Ehrenreich; Hailey G Holmgren; Marion K Underwood
Journal:  Aggress Behav       Date:  2019-02-02       Impact factor: 2.917

Review 6.  Using knowledge from human research to improve understanding of contest theory and contest dynamics.

Authors:  Michael M Kasumovic; Khandis Blake; Thomas F Denson
Journal:  Proc Biol Sci       Date:  2017-12-20       Impact factor: 5.349

7.  Impact of e-Discipline on Children's Screen Time.

Authors:  Nazir S Hawi; Maya Samaha Rupert
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-06

8.  Neuromodulation can reduce aggressive behavior elicited by violent video games.

Authors:  Paolo Riva; Alessandro Gabbiadini; Leonor J Romero Lauro; Luca Andrighetto; Chiara Volpato; Brad J Bushman
Journal:  Cogn Affect Behav Neurosci       Date:  2017-04       Impact factor: 3.282

Review 9.  Video games for people with schizophrenia.

Authors:  Matthew T Roberts; Jack Lloyd; Maritta Välimäki; Grace Wk Ho; Megan Freemantle; Anna Zsófia Békefi
Journal:  Cochrane Database Syst Rev       Date:  2021-02-04

10.  Video game play and anxiety during late adolescence: The moderating effects of gender and social context.

Authors:  Christine McCauley Ohannessian
Journal:  J Affect Disord       Date:  2017-10-02       Impact factor: 4.839

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.