Literature DB >> 20545602

Computer and video game addiction-a comparison between game users and non-game users.

Aviv Malkiel Weinstein1.   

Abstract

BACKGROUND: Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. It is not clear whether video game playing meets diagnostic criteria for Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV).
OBJECTIVES: First objective is to review the literature on computer and video game addiction over the topics of diagnosis, phenomenology, epidemiology, and treatment. Second objective is to describe a brain imaging study measuring dopamine release during computer game playing.
METHODS: Article search of 15 published articles between 2000 and 2009 in Medline and PubMed on computer and video game addiction. Nine abstinent "ecstasy" users and 8 control subjects were scanned at baseline and after performing on a motorbike riding computer game while imaging dopamine release in vivo with [123I] IBZM and single photon emission computed tomography (SPECT).
RESULTS: Psycho-physiological mechanisms underlying computer game addiction are mainly stress coping mechanisms, emotional reactions, sensitization, and reward. Computer game playing may lead to long-term changes in the reward circuitry that resemble the effects of substance dependence. The brain imaging study showed that healthy control subjects had reduced dopamine D2 receptor occupancy of 10.5% in the caudate after playing a motorbike riding computer game compared with baseline levels of binding consistent with increased release and binding to its receptors. Ex-chronic "ecstasy" users showed no change in levels of dopamine D2 receptor occupancy after playing this game.
CONCLUSION: This evidence supports the notion that psycho-stimulant users have decreased sensitivity to natural reward. SIGNIFICANCE: Computer game addicts or gamblers may show reduced dopamine response to stimuli associated with their addiction presumably due to sensitization.

Entities:  

Mesh:

Substances:

Year:  2010        PMID: 20545602     DOI: 10.3109/00952990.2010.491879

Source DB:  PubMed          Journal:  Am J Drug Alcohol Abuse        ISSN: 0095-2990            Impact factor:   3.829


  33 in total

1.  mRNA expression of dopamine receptors in peripheral blood lymphocytes of computer game addicts.

Authors:  Nasim Vousooghi; Seyed Zeinolabedin Zarei; Mitra-Sadat Sadat-Shirazi; Fatemeh Eghbali; Mohammad Reza Zarrindast
Journal:  J Neural Transm (Vienna)       Date:  2015-05-14       Impact factor: 3.575

Review 2.  The effects of ecstasy on neurotransmitter systems: a review on the findings of molecular imaging studies.

Authors:  Yosta Vegting; Liesbeth Reneman; Jan Booij
Journal:  Psychopharmacology (Berl)       Date:  2016-08-28       Impact factor: 4.530

Review 3.  Gambling disorder and other behavioral addictions: recognition and treatment.

Authors:  Yvonne H C Yau; Marc N Potenza
Journal:  Harv Rev Psychiatry       Date:  2015 Mar-Apr       Impact factor: 3.732

4.  Stuck on screens: patterns of computer and gaming station use in youth seen in a psychiatric clinic.

Authors:  Susan Baer; Elliot Bogusz; David A Green
Journal:  J Can Acad Child Adolesc Psychiatry       Date:  2011-05

5.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

Review 6.  Emerging association between addictive gaming and attention-deficit/hyperactivity disorder.

Authors:  Aviv Weinstein; Abraham Weizman
Journal:  Curr Psychiatry Rep       Date:  2012-10       Impact factor: 5.285

7.  Problematic Internet Use, Mental Health and Impulse Control in an Online Survey of Adults.

Authors:  Yvonne H C Yau; Marc N Potenza; Marney A White
Journal:  J Behav Addict       Date:  2013       Impact factor: 6.756

8.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

9.  Neural processes of an indirect analog of risk taking in young nondependent adult alcohol drinkers-an FMRI study of the stop signal task.

Authors:  Sarah R Bednarski; Emily Erdman; Xi Luo; Sheng Zhang; Sien Hu; Chiang-Shan R Li
Journal:  Alcohol Clin Exp Res       Date:  2012-02-16       Impact factor: 3.455

10.  The development of indonesian online game addiction questionnaire.

Authors:  Tjibeng Jap; Sri Tiatri; Edo Sebastian Jaya; Mekar Sari Suteja
Journal:  PLoS One       Date:  2013-04-03       Impact factor: 3.240

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.