| Literature DB >> 35471240 |
Cristina Comeras-Chueca1,2,3, Lorena Villalba-Heredia1,2,3, Jose Luis Perez-Lasierra1,2,3, Gabriel Lozano-Berges2,3,4,5,6, Angel Matute-Llorente2,3,4,5,6, German Vicente-Rodriguez2,3,4,5,6, Jose Antonio Casajus1,2,3,5,6, Alex Gonzalez-Aguero2,3,4,5,6.
Abstract
BACKGROUND: Childhood overweight and obesity have become major global health problems and are negatively related with the cardiorespiratory fitness (CRF) level in school children and adolescents. Exercise, specifically multicomponent training, is effective for CRF improvement, but the main challenge is to ensure adherence to exercise in children with overweight and obesity. Therefore, new ways of exercising that are more attractive and motivational for this population are needed and playing or training with active video games (AVGs) has been proposed as an effective alternative because they require full-body movement and therefore increase energy expenditure.Entities:
Keywords: VO2peak; active videogames; cardiorespiratory; childhood; fitness; gaming; intervention; obesity; prepuberty
Year: 2022 PMID: 35471240 PMCID: PMC9175106 DOI: 10.2196/33782
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Characteristics of the subjects in active video game and control groups.
| Variable | Total (N=28) | AVGa group (n=20) | Control group (n=8) | |
|
| ||||
|
| Preintervention | 10 (0.8) | 10.2 (0.8) | 9.7 (0.8) |
|
| Postintervention | 10.7 (0.8) | 10.7 (0.8) * | 10.5 (0.8)* |
|
| ||||
|
| Preintervention | 53.3 (9) | 55.3 (9) | 48.2 (7.2) |
|
| Postintervention | 56.2 (10) | 57.7 (9.7)* | 52.5 (10.3)* |
|
| ||||
|
| Preintervention | 144.6 (7.7) | 146 (6.9) | 141.1 (8.8) |
|
| Postintervention | 148.9 (7.5) | 149.6 (7.3)* | 147 (8.3)* |
|
| ||||
|
| Preintervention | 25.3 (2.8) | 25.8 (3) | 24.1 (1.7) |
|
| Postintervention | 25.2 (3) | 25.7 (3.1) | 24.1 (2.8) |
|
| ||||
|
| Preintervention | 1.95 (0.3) | 1.98 (0.4) | 1.89 (0.2) |
|
| Postintervention | 1.84 (0.4) | 1.88 (0.42)* | 1.72 (0.3) |
|
| ||||
|
| Preintervention | 96.8 (2.2) | 96.8 (2.6) | 96.8 (1.2) |
|
| Postintervention | 95.6 (4.1) | 95.8 (4.6) | 95.1 (2.5) |
|
| ||||
|
| Preintervention | 40.9 (4) | 41.3 (3.7) | 39.8 (4.7) |
|
| Postintervention | 40.1 (4.4) | 40.1 (4.5)* | 39.9 (4.4) |
|
| ||||
|
| Preintervention | 29.7 (4.9) | 30.6 (4.7) | 27.4 (5) |
|
| Postintervention | 31.8 (5.5) | 32.6 (5.1)* | 29.7 (6.3)* |
|
| ||||
|
| Preintervention | 32.85 (5.9) | 32.75 (5.9) | 33.1 (6.2) |
|
| Postintervention | 33.3 (5.3) | 32.8 (5.5) | 34.7 (4.6) |
|
| ||||
|
| Preintervention | 1.72 (0.29) | 1.77 (0.21) | 1.6 (0.42) |
|
| Postintervention | 1.85 (0.29) | 1.86 (0.27) | 1.81 (0.37)* |
aAVG: active video games.
bVO2peak: peak oxygen uptake.
*Significant differences within groups between preintervention and postintervention (P<.05).
Heart rates in the different submaximal stages of the maximal stress test by group (N=28).
| Heart rate at various levels (bpma), mean (SD) | AVGb group (n=20) | Control group (n=8) | |||
|
| |||||
|
| Preintervention | 118.2 (12.44) | 120.38 (10.31) | ||
|
| Postintervention | 113.7 (10.6)* | 116.38 (9.49) | ||
|
| % change | –3.45 (7.19) | –3.08 (7.21) | ||
|
| |||||
|
| Preintervention | 127.6 (13.86) | 124 (11.51) | ||
|
| Postintervention | 121.75 (11.48)* | 122.75 (10.22) | ||
|
| % change | –4.27 (6.34) | –0.75 (6.71) | ||
|
| |||||
|
| Preintervention | 137.75 (15.42) | 133.13 (13.04) | ||
|
| Postintervention | 129.9 (10.97)* | 130.13 (9.6) | ||
|
| % change | –5.28 (6.22) | –1.91 (6.34) | ||
|
| |||||
|
| Preintervention | 152.3 (17.42) | 146 (14.78) | ||
|
| Postintervention | 143.40 (14.43)* | 142.63 (12.98) | ||
|
| % change | –5.59 (5.4) | –2.03 (7.03) | ||
|
| |||||
|
| Preintervention | 157.2 (37.76) | 155.5 (16.57) | ||
|
| Postintervention | 153.95 (15.74)* | 152 (12.88) | ||
|
| % change | –5.48 (44.53) | –1.92 (6.05) | ||
|
| |||||
|
| Preintervention | 197.1 (12.24) | 191.63 (10.51) | ||
|
| Postintervention | 187.2 (22.42)* | 191.75 (6.94) | ||
|
| % change | –4.86 (11.1) | 0.2 (3.75) | ||
abpm: beats per minute.
bAVG: active video game.
cHR: heart rate.
*Significant differences within the group between preintervention and postintervention (P<.05).
Oxygen uptake in the different submaximal stages of the maximal stress test by group (N=28).
| Variable, mean (SD) | AVGa group (n=20) | Control group (n=8) | ||
|
| ||||
|
| Preintervention | 13.47 (2.81) | 14.59 (1.96) | |
|
| Postintervention | 11.76 (2.26)* | 14.86 (2.46)** | |
|
| % change | –8.73 (27.85) | 2.8 (17.3) | |
|
| ||||
|
| Preintervention | 14.95 (3.05) | 15.55 (1.43) | |
|
| Postintervention | 13.15 (2.22) | 15.34 (2.58) | |
|
| % change | –8.73 (23.65) | –1.13 (15.43) | |
|
| ||||
|
| Preintervention | 17.02 (2.9) | 17.48 (2.25) | |
|
| Postintervention | 14.92 (2.39)* | 17.03 (2.73) | |
|
| % change | –10.41 (17.92) | –2.06 (13.55) | |
|
| ||||
|
| Preintervention | 19.97 (3.09) | 21.50 (2.72) | |
|
| Postintervention | 18.16 (2.88)* | 21.13 (2.56)** | |
|
| % change | –7.49 (18.56) | –0.47 (16.13) | |
|
| ||||
|
| Preintervention | 22.05 (3.18) | 23.30 (2.78) | |
|
| Postintervention | 20.59 (2.93)* | 23.18 (3.03) | |
|
| % change | –4.54 (21.04) | –0.04 (11.43) | |
|
| ||||
|
| Preintervention | 32.75 (5.9) | 33.11 (6.18) | |
|
| Postintervention | 32.82 (5.54) | 34.68 (4.65) | |
|
| % change | 1.23 (13.08) | 6.6 (15.36) | |
|
| ||||
|
| Preintervention | 11.38 (0.94) | 11.16 (0.95) | |
|
| Postintervention | 12.37 (1.20)* | 12.42 (0.58)* | |
|
| % change | 8.76 (5.58) | 11.72 (7.13) | |
|
| ||||
|
| Preintervention | 3.39 (0.92) | 3.25 (0.98) | |
|
| Postintervention | 4.38 (1.16)* | 4.42 (0.58)* | |
|
| % change | 36.34 (44.57) | 44.4 (38.15) | |
aAVG: active video game.
bVO2: oxygen uptake.
* Significant differences within groups between preintervention and postintervention (P<.05).
**Significant differences between AVG and control groups (P<.05).
Figure 1Changes in VO2 during the different stages of the maximal stress test observed for the (A) active video game group and (B) control group.