Literature DB >> 26196172

Effects of Active Videogames on Physical Activity and Related Outcomes Among Healthy Children: A Systematic Review.

Yan Liang1, Patrick W C Lau1.   

Abstract

OBJECTIVE: This review systematically evaluated the effects of active videogames (AVGs) on physical activity (PA) and related outcomes in healthy children.
MATERIALS AND METHODS: Electronic databases were searched to retrieve articles published from January 2000 through August 2013. Included were original studies published in English, in peer-reviewed journals, that included at least one subgroup of healthy participants not older than 18 years, and that measured at least one PA-related cognitive, psychosocial, or behavioral outcome. All study designs were included, but only intervention studies with PA comparison between groups or across time were assessed for methodological quality. Evidence strength for intervention studies was stratified by settings (including the free-living home setting, the school, community, or primary care setting with structured AVG sessions [i.e., AVG play of participants was organized by teachers or researchers], and multiple settings).
RESULTS: Fifty-four articles were identified, including 32 studies that examined the immediate PA effects (i.e., energy expenditure and PA levels during AVG play), one survey study, and 21 intervention studies aimed to promote PA. AVGs led to light- to moderate-intensity PA among studies of immediate PA outcomes. No effect was identified of AVGs on PA in the home setting. Moderate evidence was found that structured AVG play could improve PA. Inconclusive evidence was found for the effect of AVGs on PA in multiple settings.
CONCLUSIONS: The present review does not support using AVGs alone in the home setting to promote PA. Structured AVG play has the potential to promote PA in children.

Entities:  

Year:  2014        PMID: 26196172     DOI: 10.1089/g4h.2013.0070

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  17 in total

1.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

2.  Development of A Teen-Focused Exergame.

Authors:  Debbe Thompson; Dora Cantu; Madhur Rajendran; Mayur Rajendran; Tanay Bhargava; Yuting Zhang; Cheng Chen; Yan Liu; Zhigang Deng
Journal:  Games Health J       Date:  2016-09-28

3.  Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy.

Authors:  Deborah I Thompson; Dora Cantu; Chishinga Callender; Yan Liu; Mayur Rajendran; Madhur Rajendran; Yuting Zhang; Zhigang Deng
Journal:  Games Health J       Date:  2018-02-06

4.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

5.  Teen reactions to a self-representational avatar: A qualitative exploration.

Authors:  Emily Baysden; Ninna Mendoza; Chishinga Callender; Zhigang Deng; Debbe Thompson
Journal:  J Sport Health Sci       Date:  2021-07-20       Impact factor: 13.077

6.  Evaluating physical and perceptual responses to exergames in Chinese children.

Authors:  Patrick W C Lau; Yan Liang; Erica Y Lau; Choung-Rak Choi; Chang-Gyun Kim; Myung-Soo Shin
Journal:  Int J Environ Res Public Health       Date:  2015-04-13       Impact factor: 3.390

Review 7.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

8.  Validity and reliability of questionnaires measuring physical activity self-efficacy, enjoyment, social support among Hong Kong Chinese children.

Authors:  Yan Liang; Patrick W C Lau; Wendy Y J Huang; Ralph Maddison; Tom Baranowski
Journal:  Prev Med Rep       Date:  2014-10-16

9.  Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial.

Authors:  Thomas McBain; Matthew Weston; Paul Crawshaw; Catherine Haighton; Iain Spears
Journal:  JMIR Serious Games       Date:  2018-03-27       Impact factor: 4.143

10.  Getting Active with Active Video Games: A Quasi-Experimental Study.

Authors:  Yan Liang; Patrick W C Lau; Yannan Jiang; Ralph Maddison
Journal:  Int J Environ Res Public Health       Date:  2020-10-30       Impact factor: 3.390

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