Literature DB >> 21164552

Effects of interactive video game cycling on overweight and obese adolescent health.

Kristi B Adamo1, Jane A Rutherford, Gary S Goldfield.   

Abstract

The purpose of this study was to examine the efficacy of interactive video game stationary cycling (GameBike) in comparison with stationary cycling to music on adherence, energy expenditure measures, submaximal aerobic fitness, body composition, and cardiovascular disease risk markers in overweight and obese adolescents, using a randomized controlled trial design. Thirty overweight (with at least 1 metabolic complication) or obese adolescents aged 12-17 years were stratified by gender and randomized to video game or music condition, with 4 participants (2 per group) failing to complete the twice weekly 60 min sessions of the 10-week trial. The music group had a higher rate of attendance compared with the video game group (92% vs. 86%, p < 0.05). Time spent in minutes per session at vigorous intensity (80%-100% of predicted peak heart rate) (24.9 ± 20 min vs. 13.7 ± 12.8 min, p < 0.05) and average distance (km) pedaled per session (12.5 ± 2.8 km vs. 10.2 ± 2.2 km, p < 0.05) also favoured the music group. However, both interventions produced significant improvements in submaximal indicators of aerobic fitness as measured by a graded cycle ergometer protocol. Also, when collapsed, the exercise modalities reduced body fat percentage and total cholesterol. The present study indicates that cycling to music was just as effective as stationary cycling while playing video games at improving fitness, body composition, and cholesterol profiles in overweight and obese teens, and resulted in increased attendance, vigorous intensity of physical activity, and distance pedaled. Therefore, our data support the superiority of cycling to music and indicate investing in the more expensive GameBike may not be worth the cost.

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Year:  2010        PMID: 21164552     DOI: 10.1139/H10-078

Source DB:  PubMed          Journal:  Appl Physiol Nutr Metab        ISSN: 1715-5312            Impact factor:   2.665


  19 in total

Review 1.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

2.  Gaming, Adiposity, and Obesogenic Behaviors Among Children.

Authors:  Tom Baranowski; Kristi Adamo; Melanie Hingle; Ralph Maddison; Ann Maloney; Monique Simons; Amanda Staiano
Journal:  Games Health J       Date:  2013-06

3.  Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials.

Authors:  Zübeyde Ezgi Erçelik; Seda Çağlar
Journal:  Ann Pediatr Endocrinol Metab       Date:  2022-06-30

4.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

Review 5.  A Systematic Review of Digital Interventions for Improving the Diet and Physical Activity Behaviors of Adolescents.

Authors:  Taylor Rose; Mary Barker; Chandni Maria Jacob; Leanne Morrison; Wendy Lawrence; Sofia Strömmer; Christina Vogel; Kathryn Woods-Townsend; David Farrell; Hazel Inskip; Janis Baird
Journal:  J Adolesc Health       Date:  2017-08-16       Impact factor: 5.012

Review 6.  Exergaming and obesity in youth: current perspectives.

Authors:  Nan Zeng; Zan Gao
Journal:  Int J Gen Med       Date:  2016-08-04

Review 7.  Efficacy of technology-based interventions for obesity prevention in adolescents: a systematic review.

Authors:  Jyu-Lin Chen; Mary Ellen Wilkosz
Journal:  Adolesc Health Med Ther       Date:  2014-08-07

8.  The effect of dance mat exergaming systems on physical activity and health-related outcomes in secondary schools: results from a natural experiment.

Authors:  Liane B Azevedo; Duika Burges Watson; Catherine Haighton; Jean Adams
Journal:  BMC Public Health       Date:  2014-09-12       Impact factor: 3.295

9.  Differences in sedentary time and physical activity among mothers and children using a movement-to-music video program in the home environment: a pilot study.

Authors:  Pipsa P A Tuominen; Pauliina Husu; Jani Raitanen; Riitta M Luoto
Journal:  Springerplus       Date:  2016-01-28

10.  A systematic review to assess the effectiveness of technology-based interventions to address obesity in children.

Authors:  Megan McMullan; Rachel Millar; Jayne V Woodside
Journal:  BMC Pediatr       Date:  2020-05-22       Impact factor: 2.125

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