| Literature DB >> 35404265 |
Aurora Occa1, Hayley M Stahl1, Sarah Julien-Bell2.
Abstract
BACKGROUND: Human papillomavirus (HPV) can cause several types of cancers and genital warts. A vaccine is available to prevent HPV infections, and several efforts have been made to increase HPV education and, eventually, vaccination. Although previous studies have focused on the development of messages to educate children about HPV and the existence of the HPV vaccine, limited research is available on how to help children better communicate with their parents and health care professionals about the HPV vaccination. In addition, limited research is available on the target audience of this study (Italian children).Entities:
Keywords: HPV; animation; child-parent communication; child-physician communication; children; communication technologies; game; health communication; health education; pilot study; vaccination
Year: 2022 PMID: 35404265 PMCID: PMC9039810 DOI: 10.2196/28676
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1The human-centered–design approach followed in this project.
Figure 2Screenshot from the animated video.
Figure 3Screenshot from the web-based game. HPV: human papillomavirus.
Results and descriptive statistics for study variables by experimental condition (N=35).
| Condition | Time point | Mean | |||||||||||||||||||||||||
|
| Before the intervention | After the intervention |
|
|
| ||||||||||||||||||||||
|
| Mean (SD) | n (%) | Mean (SD) | n (%) |
|
|
| ||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||
|
| Knowledge | 3.34 (0.36) | 18 (90) | 3.90 (0.37) | 18 (90) | 6.06 (17) | <.001a | 0.55 | |||||||||||||||||||
|
| Attitude | 3.97 (0.94) | 20 (100) | 4.12 (1.23) | 20 (100) | 0.81 (19) | .42 | 0.15 | |||||||||||||||||||
|
| Intention | 3.20 (1.19) | 20 (100) | 3.80 (0.83) | 20 (100) | 3.94 (19) | <.001a | 0.60 | |||||||||||||||||||
|
| Self-efficacy | 3.63 (0.51) | 19 (95) | 3.88 (0.37) | 19 (95) | 3.13 (18) | <.001a | 0.25 | |||||||||||||||||||
|
| Subjective norms | 3.86 (0.63) | 20 (100) | 4.01 (0.52) | 20 (100) | 1.35 (19) | .19 | 0.15 | |||||||||||||||||||
|
| Fears | 2.94 (0.49) | 20 (100) | 2.69 (0.50) | 20 (100) | –3.96 (19) | <.001a | –0.25 | |||||||||||||||||||
|
| Enjoyment | N/Ab | N/A | 4.45 (0.39) | 20 (100) | N/A (19) | .29c | N/A | |||||||||||||||||||
|
| Message involvement | N/A | N/A | 4.37 (0.48) | 20 (100) | N/A (19) | .72c | N/A | |||||||||||||||||||
|
| |||||||||||||||||||||||||||
|
| Knowledge | 3.34 (0.51) | 13 (87) | 3.79 (0.35) | 13 (87) | 3.13 (12) | <.001a | 0.45 | |||||||||||||||||||
|
| Attitude | 4.38 (0.66) | 15 (100) | 4.47 (0.53) | 15 (100) | 1.00 (14) | .33 | 0.08 | |||||||||||||||||||
|
| Intention | 2.93 (1.10) | 15 (100) | 3.73 (0.70) | 15 (100) | 2.86 (14) | .01a | 0.80 | |||||||||||||||||||
|
| Self-efficacy | 3.72 (0.54) | 15 (100) | 3.75 (0.56) | 15 (100) | 0.24 (14) | .81 | 0.03 | |||||||||||||||||||
|
| Subjective norms | 3.40 (0.51) | 15 (100) | 3.62 (0.67) | 15 (100) | 1.94 (14) | .07 | 0.22 | |||||||||||||||||||
|
| Fears | 2.76 (0.55) | 15 (100) | 2.71 (0.53) | 15 (100) | –0.69 (14) | .49 | –0.05 | |||||||||||||||||||
|
| Enjoyment | N/A | N/A | 4.60 (0.43) | 15 (100) | N/A (14) | .29c | N/A | |||||||||||||||||||
|
| Message involvement | N/A | N/A | 4.43 (0.45) | 15 (100) | N/A (14) | .72c | N/A | |||||||||||||||||||
aP<.05.
bN/A: not applicable.
cInformation pertaining to the comparison of animated video and game.